Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
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更新于:2017 年 8 月 15 日 下午 2:30

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更新于:2017 年 8 月 15 日 下午 2:20

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更新于:2017 年 8 月 15 日 下午 12:59

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更新于:2017 年 8 月 15 日 上午 6:59

Update.

1. Collectivist economy policy was changed from "Welfare" to "Planned", and now provides increased Growth and Planetary construction speed. Fanatic version also increases Happiness and reduces Energy.

2. New policy added: Economy Focus, which allows to balance the Economy between Production (tactical approach) and Research (strategic approach).

Each focus has 3 levels of Priority: Normal, High, Superior.
Anything above Normal Priority will cause Unhappiness of an according opposite Faction (Manufacturers/Technologists).
Superior focus is unavailable for an according opposite fanatic ethos (Materialist/Industrialist).

3. Policies are allowed to be changed every 5 years now, instead of 10.

更新于:2017 年 8 月 15 日 上午 3:42

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更新于:2017 年 8 月 14 日 上午 5:05

Update.

Ascension perk "Fanatic Purifiers" now provides Unity for purging xeno pops, just like Fanatic Purifiers civic.

Added new tradition to Purity tree: Indoctrination. Some stats of these tradition tree were re-balanced as well.

Civics "Feudal State" and "Federal State" now have a single common malus: decreased Unity, which I believe makes sense with the Empire being divided into different States.

Some minor bugs and stats fixing were made.

更新于:2017 年 8 月 14 日 上午 1:12

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更新于:2017 年 8 月 13 日 下午 1:15

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更新于:2017 年 8 月 13 日 上午 11:48

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更新于:2017 年 8 月 11 日 下午 2:05

Small update.

Changed name of the "Supremacy" civic to "Order" (militaristic ideology), with a bit changing of it's stats as well.
Returned name "Supremacy" to it's initial place - the name of the militaristic tradition tree. Updated all description as well.
Modified "Divine Circle" civic a bit.