Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
Näytetään 81–90 / 878
< 1 ... 7  8  9  10  11 ... 88 >
Päivitys: 30.1. klo 16.45
tekijältä Coggernaut

Päivitys: 24.12.2024 klo 9.29
tekijältä Coggernaut

Päivitys: 22.12.2024 klo 11.08
tekijältä Coggernaut

Päivitys: 16.12.2024 klo 17.01
tekijältä Coggernaut

Päivitys: 16.12.2024 klo 16.48
tekijältä Coggernaut

Bug fix update coded by Emperor:

Patch notes:
- Fixed MSI and Imperial Fiefdom
- Added engineering research to artificers from masterful crafters to bring the civic to the E&C level
- Reworked whole Slave Race Civic
- Fixed Random Name problems for cooperative megacorps
- *Fixed Many internal problems due to the upcoming primitive update*
- Added output for Culture Workers for Ethics from E&C mod
- Allowed Utopian Living Standard for all empires having fanatic cooperative ethic
- *Buffed a bit Universalism civic*
- Fixed Enforcer job weight
- Allowed Syndicalism ethic for Authoritarian empires

Päivitys: 1.10.2024 klo 10.46
tekijältä Coggernaut

Small Update:
- Federation branch bug fixed
- Liberate Slaves bombardment stance now exists for anarchist ideals civic & broken shackle origin

Päivitys: 29.9.2024 klo 11.16
tekijältä Coggernaut

Bugfix Update:
- You can now build Branch Office Buildings on vassals without needing a commercial pact
- Cyber Direct Authority now added

Päivitys: 27.9.2024 klo 8.46
tekijältä Coggernaut

Bugfix Update
- Prescripted Empire for Storm Chaser now appears
- Localization error for triggers for Private Explorers & Criminal Heritage are now fixed
- Order Restored event description no longer displays code-string and should show description correctly.

Päivitys: 22.9.2024 klo 13.17
tekijältä Coggernaut

Massive Megacorp Update!
- Megacorps can be Cooperative or Competitive Ethic
- New Crime Expansion: General Strikes & Slave Resistance
- Many Civics now available for Megacorps
- Fight Ideology drift influence to reduce cooperative ethics in pops and prevent general strike crime jobs
- More!

Päivitys: 28.7.2024 klo 17.10
tekijältä Coggernaut

Criminal Government update is completely ready:

Established a Pirate Enclave with Pirate lord civic or Criminal Heritage civic
- Criminal Pops produce trade value of +2 instead of -5 when in same system as enclave

Pirate garrison starbase building that gives:
- stability (and mixed bag of bonuses)

Pirate Enclave Fleets:
- martial-liberator trait for pirate fleet's you purchase.

Offworld Trade Hub:
- all your criminal pops produce +1 consumer good at the cost of -1 trade value (per pop)