Company of Heroes 2

Company of Heroes 2

The Advanced Powers 3.6.7B
正在显示第 71 - 80 项,共 143 项条目
< 1 ... 6  7  8  9  10 ... 15 >
更新于:2019 年 11 月 2 日 上午 9:04

Update 2.9.2
Vanilla Specializations Update Series (Part 2)
“Swift and precise, the Royal Armoured Corps makes their way to the battlefield with the steel horses of the British Empire. Pound away at the enemy with heavy caliber cannons such as the 17-pounder or the 20-pounder, and crush their ashes underneath our heavy treads as we make our way to the heart of Germany!”

The second update to the series is finally here, introducing the Royal Armoured Corps! Only one more major update to go before the series ends, then we can move on to something big and juicy for the Germans!

Another thing!
TAP should be compatible with Night Mode on their next update!

Allied Forces

British Army
New Vanilla Specialization: Royal Armoured Corps
New Unit: Motorized Rifle Tommies
New Unit: RAC Engineers
New Unit: RAC Vehicle Crews
New unit: Armour Coordination Team
New Unit: Heavy Mechanized Infantry Section
New Unit: Universal Carrier Mk.III
New Unit: RAC WC51 Military Truck
New Unit: RAC M3A1 Scout Car
New Unit: RAC M3 Half-track
New Unit: Archer Mk.III Tank Destroyer
New Unit: Cromwell Command Tank
New Unit: M4A3 Sherman V
New Unit: RAC Centaur AA Mk. II Cruiser Tank
New Unit: RAC Cromwell Mk. IV Cruiser Tank
New Unit: RAC Sherman Firefly
New Unit: RAC Churchill Mk. VII Infantry Tank
New Unit: Centurion Mk.1
New Unit: FV4101 Charioteer
New Unit: FV4005
New Unit: TOG II Heavy Tank
- Decreased cost of WASP Flamethrower upgrade.
- Increased cost of HQ Strafing Support.
- Raid Sappers and Siege Engineers have been moved to the HQ structure.
- Can no longer build Red Devils and SAS Squads from structures, can only deploy via abilities.

Soviet Army
- Fixed HQ Strafing ability description.
- Fixed missing winter portrait for Frontoviki Squad.
- Frontoviki Squad now has access to Conscript Repair with required commander.

US Army
- Reduced cost for standard Pack Howitzers.


Axis Forces

Ostheer
- Changed Ho-Ni I firing mode switch icon.
- Fixed Type 100 SMGs not firing properly when on the move.

OKW
- Increased starting fuel.
- Reduced fire rate and increased damage for the SdKfz Puma.


General/Cross-Army Updates
- Further improved AI behavior. Should utilize more abilities and tactics.
- Increased cooldown time on Super-Panzerfausts.
- Increased Super-Panzerfaust cost for Wunder-Kampfers, reduced cost for Raiders.
- Increased cost of all HQ Recon abilities.
- Heavy Anti-Infantry & Heavy AT Raid Units removed from all Allied Factions. (Raid-OPs variants excluded)

更新于:2019 年 10 月 23 日 下午 9:09

Update 2.9.1B
Vanilla Specializations Update Series (Patch Update)


Allied Forces

Soviet Army
- Moved both Shock Army Barracks upgrades to HQ.
- Increased manpower bonus of ‘Send in the Next Wave’ upgrade.
- Fixed and adjusted production speed bonus of ‘Send in the Next Wave’ upgrade.
- Fixed several missing reinforce tool tips.
- Shock Army Juggernauts no longer get any weapons from weapon crates.
- Decreased cost and population of M15A1 (72-K) Half-Track, and moved it down to Support Weapon Kampaneya.
- Increased manpower and population cost for T-34/37. Increased population for T-34/76
- Spetsnaz will no longer be able to drop their Bazookas upon death.
- Updated and fixed missing smoke effect for IS-4M.
- Fixed missing crew members in 72-K Half-track.
- Guards Rifle Infantry now have their Hit The Dirt ability. Additionally, the ability now provides protection bonuses for the squad.
- Added experimental AI behavior.
- Fixed inconsistency between ShVAK upgrades. Adjusted price for said upgrade.
- D-48 AT Gun Emplacement can now be built in HQ territories.


US Army
- Command Easy Eight now has access to ‘Mark Vehicle’ ability.
- Both M8 Greyhound upgrades no longer cancel each other out.
- Updated and fixed missing smoke effect for T-28
- Fixed Command Sherman ‘Easy Eight’ being undeployable.
- First Division Squads can no longer drop their .30cal LMG.
- Delta Force Operators self-healing veterancy ability moved to Veterancy 3.


British Army
- Reduced cost of 6-Pounder AT Gun Team.
- Sappers no longer have AT Satchels. Instead, have HEAT Grenades.
- Reduced infantry section population.
- Removed Valentine Tank from being buildable.
- Fixed missing UI for Raid Comet tank.


Axis Forces

Ostheer
- Combat Pioneers now have access to Model 24 Grenades.
- (Possibly) Fixed Wunder-Kampfers missing Mortar Backpacks
- Grenadiers are no longer able to repair.
- Stormtroopers will now come with the interrogation package, preventing from getting another set of G43s.
- Stormtroopers no longer have Bundled Grenades and Medkits. Instead, will get Panzerfausts and Sprint.
- Reduced Stormtroopers manpower and popcap cost.
- Stormtroopers can now build makeshift sandbags.
- Japanese Infantry can now fire the Type 97 AT Rifle while on the move.


OKW
- Reduced damage of Lg.18 Inf. Gun against infantry.


General/Cross-Army Updates
- Fixed most defensive structures and buildings being instantly shown in the FoW upon construction.
- Increased scatter for Ballistic Missile Bunker attacks. Added delay in-between shots during Barrage ability.

更新于:2019 年 10 月 14 日 上午 4:29

Update 2.9.1
Vanilla Specializations Update Series (Part 1)
“Aggressive and siege-oriented, the Shock Army shall give commanders access to hardened elite troops, giving them the responsibility of maintaining unit preservation in exchange for capable soldiers willing to make the push to cut through enemy lines, hammering at enemy fortifications and held points. While less effective at defense, the Shock Army is still quite capable of doing so if well coordinated. Good luck!”

Marking the first update in the series, the Shock Army Specialization leans towards a more vanilla-type gameplay, tending to those who would rather not mess with too many things in the major specializations. The next two major updates coming next should bring at least one Vanilla Specialization for the other Allied Factions, before we move to something even bigger!

Allied Forces

Soviet Army
New Vanilla Specialization: Soviet Shock Army
New Unit: Shock Conscript Infantry Squad
New Unit: Shock Army Demolition Squad
New Unit: T-60 Light Tank
New Unit: Shock Army Marksman
New Unit: Frontoviki Squad
New Unit: RM-41 50mm Mortar Team
New Unit: Penal Assault Squad
New Unit: Shock Breakthrough Squad
New Unit: Shock Tank Hunter Squad
New Unit: Shock Army Scout Car
New Unit: Shock Army Half-Track
New Unit: ZiS-2 57mm Anti-Tank Gun
New Unit: SG-43 HMG Team
New Unit: Lend-Leased Valentine Tank
New Unit: T-34/85 Command Tank
New Unit: KV-1E
New Unit: SU-122
New Unit: Shock Army Juggernauts
New Unit: M15A1 (72-K) Half-Track (Armored Rush Spec)
- Siege KV-2 now has a Hull ShVAK. Updated UI.
- Wire Cutters ability hidden until upgrade is purchased to save ui space.
- Increased cost of RG-42 Anti-Personnel Grenades.
- Reduced build time of Scout Car
- Edited Armored Mechanics Squad Vet 3 description.
- Changed icon of Artillery mode for Mountain Gun.
- Reduced manpower bonus of RotP
- Fixed missing reinforce tooltip from Guards & Spetsnaz
- Fixed AT Grenade assault ability for Conscripts.
- Fixed wrong portraits for soviets capturing the M2 60mm Mortar.
- ISU-122-2 now has access to Focused Sights.
- Mechanized Streliki should get AK43s with paradropped weapons crate.

US Army
- Exosuit Specialists can no longer engage aircraft. Decreased Mounted Mortar range and AoE, increased minimum range. Reduced reload speed and penetration of Mounted MRLS. Reduced manpower cost, HP and armor.
- Changed Rear Echelon Volley Fire hotkey to avoid confliction.
- Super Bazooka Squad now has hold fire ability.
- Fixed missing reinforce ui for Super Bazooka Squad.
- Possibly fixed Minigun Team being unable to camouflage with ability.

British Army
- Fixed Infantry Section starting with Sten SMGs.
- Fixed missing text from abandoned Raid M5 Halftrack.
- Fixed spelling errors in Blackwatch squads.
- Blackwatch Troops get a small accuracy penalty when out of cover and no longer receive additional damage resistance bonuses when in cover.


Axis Forces

Ostheer
- Wunder-Kämpfers fuel cost reduced.
- Increased armor and health for Pk.Kubelwagen
- Infrared Searchlight upgrade is now free.
- Improved Assault Grenadiers survivability. Updated model hit effect.
- Fixed Pk.Puma auto-loader description.
- Edited Sniper and Heavy Sniper extra_text.
- Panzersoldaten no longer are restricted to 1 upgrade. MG34 and Panzerschreck upgrades still cancel each other out.
- Edited text of Heavy Panzer Grenadier’s Recon Package upgrade.

OKW
- Further reduced damage of Gen.1 Flammensoldatens against infantry.
- Reduced rear armor for Kubelwagen
- Fixed Carnage Rubbles not affecting Team Weapon units.


General/Cross-Army Updates
- Increased reload time and reduced range for Pantherturms.
- Fixed certain Allied Army HQ Airstrike abilities missing blizzard tooltip.
- Further increased Wunder-Kampfers movement speed.
- All Logistics Engineering Officers now have equal combat efficiency to allow for fair boxmen duels.

更新于:2019 年 9 月 13 日 上午 9:20

Update 2.8.5B
Patch Update

Allied Forces

Soviet Army
- Removed female variant of T-43, which breaks the portrait of the unit.
- Abandoned ShVAK renamed.
- Improved Partisan Squad capture and decapture rate.
- Increased IS-4 and IS-4M AoE.
- ISU-152-2 now has access to the pintle-mounted ShVAK upgrade.
- Fixed VDV Squad grenade conflicting hotkey.
- Increased range of M-42 AT gun.

US Army
- Fixed T40 'Whizbang' not switching main cannon ammo.
- Lightly increased Whizbang rocket penetration and damage vs infantry.
- Increased fuel and munition cost of Exosuit Team

British Army
- British AT Sniper can now fire faster like other snipers.
- Increased Cromwell acceleration and decreased target size.
- Comet can now crush through more heavy obstacles.

Axis Forces

Ostheer
- Increased AoE of Pk.222 AC Light Artillery.
- Renamed Commander StuG III H to StuG III J.
- Changed Panzer Tactician hotkey to P to avoid confliction.
- Reduced cost of Supply Drop ability.
- Heavy Halftracks now heal garrisoned infantry.

OKW
- Radio Silence and Interception now causes infantry to move quicker during active.
- Reduced time for Thorough Salvaging.
- Reduced damage output and munitions cost of Gen.1 Flammensoldaten.
- Reduced cost of Flak Halftrack.
- Reduced Raketenwerfer 'Hydra' range.
- Reduced xp required for veterancy for Flame Hetzer.
- Further reduced crit chances of acid thrower.
- Chemical Panzerfausts no longer stun vehicles.
- Increased King Tiger and Undead King Tiger mobility.


General/Cross-Army Updates
- Increased XP required for veterancy for MG42 Weapon Teams.
- 251 Halftracks now heal garrisoned infantry.
- Edited text of all 251 Halftracks (except Pk. Variant) and Heavy Halftracks.
- Changed Wunder-Kampfer movement type and speed.

更新于:2019 年 9 月 8 日 下午 7:02

Update 2.8.5
Commander Reworks Update Series (Part 5)
The fifth and final (for now!) part to our Commander Reworks Series, aiming to continuing to make Commanders relevant again by replacing and updating commander units and abilities to that of TAP-standards, or by updating and improving existing units/abilities!

This update marks the last Commander-focused update in the series, allowing us to move on to newer content for The Advanced Powers. Don't worry though! We will still improve and fix the commanders every now and then in the following updates to come!

Allied Forces

Soviet Army
New Commander Unit: 20mm ShVAK Weapons Team (Replaces DShK 38 HMG Team)
New Commander Unit: T-43 Medium Tank (Replaces KV-1)
New Commander Unit: ISU-152-2 Heavy Tank Destroyer (Replaces ISU-152)
Commander Unlock Modified: Cointet-Element Tank Traps. (Replaces Tank Traps)
Commander Unlock Modified: Improved Logistics (Replaces Repair Stations)
- PMD-6M Light Anti-Vehicle Mines now allows Engineers to be upgraded with a PTRS Rifle.
- Changed requirements for Siege KV-2.
- Allied Supply Drop now costs manpower and no longer appears on the opposite end of the map.
- Conscripts can now plant PMD-6 Anti-Personnel Mines when unlocked.
- Incendiary Artillery Barrage now has a wider radius and fires more shells. Increased cost and cooldown.
- Rapid Conscription now affects missing units. Conscript replacements changed to Penal replacements.
- All engineer units can now build the Field Camp when unlocked.
- Booby Trap ability is now present in all engineer units.
- Basic Soviet Tank Traps no longer block Heavy Tanks.
- Tank Guards vet 1 ability changed to 'Combined Arms'.
- Adjusted prices of HQ and Commander variants of Air Strikes.
- Reduced cost, removed out-of-combat requirement and increased healing rate of Vehicle Crew Self Repair. Vehicles can no longer move during this.
- Reduced speed of KV-1/8/85
- Reduced cost of Mark Vehicle ability, Anti-Tank Overwatch and M4C Sherman dispatch.
- Increased manpower cost of T-34-76
- Increased GAZ-67 popcap to 3.
- Fixed missing Scorched Earth ability from Engineers.
- Soviet Repair Stations moved to other build menu for specific units.
- M5 Halftrack moved down to Support Weapon Kampaneya.

US Army
New Commander Unit: T40 'Whizbang' (Replaces M4 Sherman Calliope)
New Commander Unit: M21 4.2-inch M2 Mortar Half-track (Replaces M21 Mortar Half-track)
- Command Easy Eight moved to respective commander.
- Doubled Earthquake Bomb cooldown time.
- Halved Naval Barrage damage.
- Ambulances can now carry 1 Squad.

- Reduced popcap and manpower cost needed for T-30.
- USMC Assault Engineers now have access to commander rifle grenades.
- M2 Canister Shots can now stun infantry.

British Army
- Updated Trench Warfare Specialization upgrade icon.
- Fixed Raid Comet losing commander upgrade upon disembark.


Axis Forces

Ostheer
New Commander Unit: Kommandant (Replaces Artillery Field Officer)
New Commander Unit: StuG III H(Replaces StuG III E)
Commander Unlock Modified: Defensive Tactics/Fortifications now allows Basic German infantry and Pz.Grenadiers to build.
Commander Unlock Modified: 'Veteran Team Leaders & Training' Increases squad sizes on specific units. Performance boost to all infantry. (Replaces Veteran Squad Leaders. Now requires 3CP)
New Unit: sWS Armored Half-track (Heavy Inf.)
- Additional units now have the Ambush Training package.
- Osttruppen can now build defensive structures when unlocked.
- Heavy Infantry Spec now has their team weapon units back. Panzer IV for HI now comes with Interior Upgrade but tank moved up a tier.
- Panzer IV Command Tank now has smoke and is able to switch shell type.
- Jaeger Light Infantry Packages no longer take slot sizes.
- Bergetiger Advance Salvage now provides additional fuel and munitions.
- Increased:
> penetration and damage of PaK40.
> duration for Tactical Movement & Sector Artillery
> reload time for Type 1 Ho-Ni I's artillery mode.
> target tracking speed and fixed bug with Fliegerfausts. Increased projectile lifetime when mid-air.
> cooldown time of Kamikaze Strike.
> population and cost of Super Panzerschreck Team
> limit of Combat Mobility Mortar Teams to 6.
> damage and AoE of Pk.Panzerwerfer Rocket Barrage.
- Reduced:
> fuel cost of Type 97 Chi-Ha Tank.
> population of Ta-Ha SPAAG and several Heavy Infantry units.
> penalties when Pk.Vehicle Crews are using 'repair critical' ability.
> cost for Type 1 47mm AT Gun and several Heavy Infantry units.
> cost and increased cooldown of several air-strike abilities.
- Updated portraits for O-I Super Heavy Tank.
- Updated IJA & Heavy Infantry specialization upgrade icons.
- Kohei Squad no longer have satchel charges. Kohei Salvage Kits are fixed.
- Added hold-fire to Pk.Kubelwagen Recon
- Tiger Ace starts at vet 1. Cooldown added to dispatch ability.
- Removed munitions cost when firing Panzerwerfer and on Diversion ability.
- Panzergrenadiers now have the Combined Arms bonuse fixed. No longer have medkits.
- Updated adrenaline stick ability text.
- Updated Mortar Halftrack ammunition.
- Removed cost for medkit ability of Hilfskrankenträgers
- Removed limit of Super Panzerschreck Teams
- Sturmgrenadiers now have panzerfausts.
- JU-87 Anti-Tank Strafe now has a chance to daze vehicles.
- Several IJA infantry units can now build sandbags. Taisensha can now build anti-vehicle mines.
- Provided several IJA vehicles with camouflage. IJA Heavy Tanks no longer move with camouflage.
- SNLF Troops gains AT Satchel Charges when upgraded with AT rifles.
- Added Commander Panzer Smoke for more PK vehicles.

OKW
Commander Unlock Modified: Infrared StG44 Packages are now accessible to Death Troopers and Flammenfüsilier squads.
- Kriegsenderpanzer is now revealed in the fog of war when aiming. Aiming takes 4 seconds longer. Fixed Kriegsender being able to move early while reloading. Reduced damage and range. Edited firing ability text.
- Fake Corpses Ambush ability no longer affects capture points.
- Increased health and armor of Command Panther Tank. Reduced dispatch cost and unit population. Has Smoke Screen.
- Increased scatter on le.IG 18 Infantry Support Guns.
- Jaeger Recon Infantry can now be upgraded with equipment. Fixed missing salvage ability.
- Chemical Panzerfausts changed. 50/50 chance of random critical. No longer has chance to immobilize, instead, damages engine.
- Basic Gases no longer prevent vehicles from firing. Instead, Basic Gases will apply accuracy, scatter and sight penalties.
- Reduced:
> Säurewerfer cost and Acid Gas crit chances.
> cost and CP required for Assault Artillery.
> munition cost of Flammenfüsilier squads.
> reload time for King Tiger.
- Breakthrough Tactics now makes units move faster.
- Thorough Salvaging fixed and added back in for most basic infantry.
- Chem.Grenadier Squads no longer require munitions.
- Panzer Commander now provides bonus XP gain.


General/Cross-Army Updates
- Soviet & Japanese Light Anti-Tank Guns can now garrison buildings. Increased range.
- LEOs abilities now have initial recharge on trade abilities.
- Reduced costs of British and OKW specializations.
- Lightly increased cost of 'Repair Critical' ability but significantly decreased cooldown time.
- Logistics Engineering Officer can no longer capture points.
- Edited LEOs extra text
- Fixed missing tracers for certain MG42s.
- Increased cost of Super-Panzerschreks for Wunder-Kampfers. (150 > 200m)
- Reduced critical and stun chances of Super-Panzerschreck. Added chance for no crit or stun to happen.
- Increased durability of all sandbags and trenches.
- Artillery pieces and PaK43s can now be built within HQ territories.
- Reduced costs for tactical sprints.

更新于:2019 年 7 月 27 日 上午 4:10

Update 2.8.4
Commander Reworks Update Series (Part 4)
The fourth part to our Commander Reworks Series, aiming to continuing to make Commanders relevant again by replacing and updating commander units and abilities to that of TAP-standards, or by updating and improving existing units/abilities!

Got any ideas you would like to share to help us in our work? Leave them in the specified discussions on the workshop page or in our suggestions channel at our Discord!


Allied Forces

Soviet Army
New Commander Unit: Red Banner Guards (Replaces Guards Rifle Infantry Call-In)
Commander Ability/Unlock Modified: Increased cost and cooldown of Fear Propaganda Artillery. Lasts longer, but no longer causes units to retreat.
- Increased costs for soviet base structures.
- Reduced mosin nagant accuracy for Conscript Squad.
- Fixed spelling error in APCR Rounds ability.
- Fixed KV-85 prioritize vehicle ability.
- Fixed missing reinforcement tooltip for Soviet Medic squad.
- Updated abandoned BA-10 Armored Car portraits.
- Fixed spelling error in IS-4M Power Overdrive ability.
- Removed deformation around the Support Infantry Command structure.

US Army
New Commander Unit: Command Sherman 'Easy Eight' (Temporarily replaces Sherman Calliope Dispatch)
- Rear Echelon squads can now be upgraded with the Rifle Grenades package.
- Riflemen squads will now have access to Incendiary Grenades when having the Urban Assault Kit.
- M1919A6 LMG weapon rack will now require respective commander to access. Cost slightly increased.
- Fixed missing reinforcement tooltip for Marine Raiders.
- Fixed Wire Cutters ability for Rear Echelon Troops.
- Units no longer retreat to the Support Infantry Command
- Updated abandoned Burst Mortar portraits.
- Lightly increased damage and penetration of M9 Bazookas.
- Lightly reduced vertical scale to terrain morph of earthquake bomb.
- Reduced build footprint on US Support Centre.
- Forward Air Control Teams limited to only 3 on the field.
- Reduced AA effectiveness of Avenger system.

British Army
New Commander Ability: "Stand Fast Boys!" (Trench Warfare Specialization)
New Commander Unit: Royal Marine Commandos (Replaces Commando Glider Insertion)
Commander Ability Improved: Air Supremacy Operation is now the updated version and made cheaper.
- Reduced cost of Mortar Cover ability, Perimeter Overwatch, and Anti-Building Flame Mortar Support
- Increased duration of Assault commander ability.
- Fixed missing Sabot Shells ability on 17pdr Achilles.
- Buildable Command Valentine replaced with Standard Valentine Tank, which lacks command-variant abilities.
- Fixed Infantry Sections not being able to build Bofors emplacement with Defensive Operations unlock.
- British Emplacements should now be able to be built in HQ territory.
- Fixed missing reinforcement tooltip in multiple infantry units.
- Trench Warfare slit trenches no longer cost manpower to build, but take slightly longer to build.
- Fixed missing tooltip for certain buffs in emplacements.
- Fixed conflicting hotkeys for Sappers' satchel ability.
- Reduced popcap for Tommy Tank Hunters. (6 > 5)
- Increased cost for Platoon Command Post.
- Increased build time for Platoon Command Post and Company Command Post.
- Extra Crew upgrade is removed upon abandoning of Churchill Bulldog, preventing healing when abandoned.
- Updated Daimler Armored Car portraits.
- Increased damage, AoE and updated explosion effect of Super AVRE.
- Advanced Cover Combat should now affect all british infantry units.
- Decreased cost for Supply Halftrack weapon deploy abilities.
- Increased cost for 17 Pounder and Bofors emplacements
- Increased cost for Raid OPs gliders.

Axis Forces

Ostheer
New Commander Unit: Infanterie-Kampffahrzeug VI (Replaces Panzer IV Ausf. J Medium Tank)
Commander Unit Improved: Panzer IV Command Tank now has improved armor and health but slightly reduced maneuverability.
Commander Unit Improved: Mechanized Grenadier Group now comes with advanced variants of 250 Halftrack and Grenadiers.
Commander Unlock Improved: Spotting Scopes now grant passive los bonus to any stationary vehicles. Includes Construction Vehicles.
New Unit: Ta-Ha SPAAG (IJA Specialization)
- Provided Breakthrough Equipment upgrades for designated infantry and Mobile Observation Posts for 251 Halftracks.
- Klarrer-Himmel Launchers redesigned to Fliegerfuast-C 'Luftfaust'. Increased AA capability.
- Fixed missing tooltip of Pk.Jagdtiger Hold Fire.
- Fixed wrong veterancy reward for O-I Super Heavy Tank.
- Added additional info to Bergetiger salvage tooltip.
- Fixed Upgraded ATGM on Pk.Panzer IV Stub prioritize vehicle ability.
- Fixed Pk.Jagdpanther prioritize vehicle ability.
- 251 Halftrack flammenwerfers no longer target aircraft.
- Added additional info to Prioritize Aircraft ability for SAM Panzerwerfer.
- Updated upgrade and slot icon for Heavy Grenadiers GMG upgrade.
- Combat Pioneer Squad population reduced. (6 > 5)
- Reduced AA effectiveness of Chain Gun Ostwind.
- Increased AA effectiveness of SAM Site Panzerwerfer.
- Bergetiger will now be able to repair from the first upgrade. Active Repair Kit upgrade replaced with Additional Equipment and Training.
- Increased range bonus of Silver Bullet Tiger Overcharged Stabilizers upgrade.
- Silver Bullet Tiger's Adjustment of Fire upgrade will now also improve horizontal traversal rate.
- Fixed wrong veterancy reward for Panzersoldaten.
- Fixed Pk.StuG III E not being recoverable.
- Panzerjaeger StuG III prioritize vehicles ability now works properly.
- Increased cost and survivability and updated portraits for several IJA tanks.

OKW
Commander Unit Improved: Flammpanzer 38 'Hetzer' can now be built and has improved armor and an advance variant of a pintle MG34.
- Provided light armor protection and increased survivability for Jaeger Light Infantry.
- Heavy Fortification Ballistic Missile Bunker will no longer appear in Sturmpioneer menu unless requirements are fullfilled.
- Reduced manpower and fuel cost and command points requirement for Jagdtiger.
- Reduced manpower and fuel cost but increased command points requirement for Kriegsenderpanzer.
- Chemical Warfare basic gas will no longer slow down infantry. Instead, infantry in basic gas will receive a weapon accuracy and cooldown penalty.
- Fixed text error in healing grenade.

General/Cross-Army Updates
- Fixed double-specialization exploit.
- Reduced AA effectiveness of Quad .50 Cal.
- Increases mounting and dismounting speed of infantry with I.K.Vs/Panzer IVs.
- MG42 Team accuracy, burst duration and damage reduced.
- Several changes made to all specializations resource incomes.
- German Bunkers and Concrete Bunkers now have updated MG42s and Über Concrete upgrades.
- Panzerschrecks no longer engage aircrafts.
- Removed unuseable cut wire ability from German Vehicle Crews
- British and German round trenches should now accept mortar teams.
- Round trenches no longer cost manpower.
- Increased Satchel Charge ability cost. (25m > 45m) (35m > 60m for homing)
- Pantherturms and Ballistic Missile Bunkers now have a population of 6 and 10.
- Pillbox Bunkers can now hold 2 squads.

更新于:2019 年 7 月 4 日 上午 1:32

Update 2.8.3
Commander Reworks Update Series (Part 3)
The third part to our Commander Reworks Series, aiming to continuing to make Commanders relevant again by replacing and updating commander units and abilities to that of TAP-standards, or by updating and improving existing units/abilities!

Got any ideas you would like to share to help us in our work? Leave them in the specified discussions on the workshop page or in our suggestions channel at our Discord!

DISCLAIMER: I am aware that some commanders are still broken, this update has been launched early due to it being delayed far longer than it should have been. We will get to them eventually!
Another note, a sincere thanks to all those who donated for me to get a new hard drive when mine has died! We are trying to plan out something special for donators as a thanks soon!

Allied Forces

Soviet Army
Commander Ability/Unlock Improved: Bazooka Tank Hunter Package. (Replaces Conscript Commander PTRS Package)
Commander Ability/Unlock Improved: Paradopped weapon crates will now provide Guard-type units and Penals with AK-43 Assault Rifles
Commander Ability/Unlock Improved: Guards Airbourne
>Can now actually paradrop in to the battlefield.
>Popcap and manpower cost reduced.
>Can now camouflage when in cover and hold fire.
>Can now build certain defensive structures.
>DP LMGs upgrade will now provide the Button Vehicle ability.
>Now have access to anti-tank satchel charges.
>PPSh SMGs now cost munitions to purchase.
- Airdropped Weapons will now properly give engineers SVTs.
- Reduced overall cost of paradropped DShK HMG.
- Armored and Combat Engineer squads can now build Airborne Rally Point. (In Main Building menu due to lack of space)
- VDV Squads can now build the Rally Point structure.
- Increased limit of IS-4M 'Vozhd' to 3 active at a time.
- Fixed missing text for Mechanized Streliki RGD-1 Smoke Grenade
- Reduced AT grenade range for conscripts and other mobs. Increased AT grenade range for Hijacking Mob
- Removed Thompson upgrades from vehicle crew.
- Oorah ability will now allow units to fire while moving.
- Buildable Soviet Medics and Vehicle Crews now have proper spawn icon.
- Increased Katyusha fuel cost and build time. Limited to 6 for now.

US Army
New Unit: USMC M15A1 AA Half-track
New Unit: USMC Howitzer Motor Carriage
New Unit: USMC M4 Sherman Calliope
- Increased manpower bonus from USMC trade ability.
- USMC Lieutenant now has access to P47 Strafing Runs.
- Riflemen can now build barbed wire fencees with the Riflemen Defensive Buildings Upgrade.
- Increased sprint duration for USMC Riflemen.
- Fixed and brought back the M18 Hellcat commander unit.
- Reduced M18 Hellcat population. (7 > 6)
- Reduced Sherman Killdozer population. (12 > 10)
- Attempted fix on Killdozer reverting to regular Sherman Bulldozer after recrewing.
- Updated Killdozer text to show improved armor and incendiary shells.
- Significantly reduced damage of Avenger system against infantry. Reduced penetration and accuracy.
- Renamed M72 LAW ability.
- Removed access to M8 Greyhound from Heavy Ordnance specialization.
- Increased cost and cooldown time on Earthquake Bomb ability. (180m > 200m) (120s > 150s)
- Super Bazooka Jeep accuracy vs Snipers reduced.
- Super Bazooka damage increased vs structures.
- Fixed M18 Hellcat HEAT Shells displaying wrong veterancy requirement.
- Removed unuseable upgrades from Vulcan Military Truck.
- Reduced population of Marine Assault Squad and USMC Lieutenant. (7 > 6)
- Airborne Beacons now cost 150mp to deploy.
- Reduced munitions cost for HQ Recon Sweep.
- Beacons are maxed out to 3 only, now cost 150mp to deploy and requires people around to construct it.
- Increased max limit of T30 to 2.

British Army
New Commander Unit: M10 17pdr 'Achilles' (Replaces M10 '3 Inch Gun 'Achilles')
New Unit: T18E2 Boarhound (Raid Ops Specialization)
- Tetrarch Tank now has smaller vehicler crew size.
- Assault Section Upgrade is now fixed and ready to use. Minor spelling error fixed and munitions cost also reduced lightly.
- Increased Siphon Resources abiltiy range.
- Kangaroo Carrier now has access to the 'Vehicle Crew Repairs' ability.
- Reduced manpower cost for lend-leased Mortar weapons team.
- Reduced overall cost for Commander lend-leased M5 Halftrack.
- Reduced Bofors emplacement chance to take down aircraft and infantry.
- Removed Mills Bomb grenade from Blackwatch AT Squads to fix reinforce issue.
- Breakthrough Churchill 'Bulldog' Side-Cannons are now affected by the Company Hammer upgrade.
- Trench Warfare Slit Trenches will now debuff vehicle movement.
- Edited Raid OPs Specialization upgrade text.
- British Raid OPs siphon resources ability range increased to allow siphoning from farther distances, allowing vehicles to remain hidden.
- Fixed 3-Inch Mortar not spawning from Glider.
- Raid Beacons are maxed out to 3 only, now cost 150mp to deploy and requires people around to construct it.
- Blackwatch Squad satchel charge ability replaced with gammom bomb if company hammer upgrade is present.

Axis Forces

Ostheer
Commander Ability/Unlock Improved: Elite Troops Doctrine Stun Grenades unlock replaced with Troop Training ability.
- 250 Halftrack (non-panzerkraft) now have access to the lockdown ability with an improved suppressive MG.
- Significantly reduced commander concrete bunker costs.
- Stuka Reconnaissance Pass munitions cost reduced.
- Reduced munitions cost for Stuka Close Air Support. (200 > 150)
- Increased Kamikaze Strike ability munitions cost. (180 > 200)
- Tiger Tank Ace fuel cost increased. (150 > 180)
- Reduced Tiger Tank Ace population. (25 > 20)
- Updated Pk.Panther GMG AoE.
- Removed specific skin from Tiger Ace.
- Increased damage and penetration of Pk.Panzer IV Stubby ATGM.
- Increased firing rate of Pk.Ostwind Chaingun
- Increased turn rate for Pk.King Tiger Pintle Flak Gun.
- Japanese Officers can now pickup 1 Slot Item.
- Call-in Elefant Tank Destroyer Prioritize Vehicle ability now works properly.
- Ho-Ri Tank Destroyer Prioritize Vehicle ability now works on hull-cannon properly.
- Pk.Jagdtiger now has handbrakes ability, hold fire ability will now work properly, Gustav upgrade spelling error corrected.
- Pk.Elefant Howtizer toggle ability icon updated.
- Adjusted japanese Sniper Nest name.
- O-I Super Heavy Tank Prioritize Vehicle toggle ability will now work properly.
- Changed hotkey of Adrenaline Shot.
- Decreased population of Grenadiers and Heavy Grenadiers


OKW
Commander Ability/Unlock Improved: Heavy Fortifications will now allow Sturmpioneers (and all variants) to construct advanced combat structures.
- Panzerfüsiliers can now be upgraded with either PSG-44 Rifles or Panzerschrecks
- Updated Panzerfüsilier text.
- Fallschirmjäger manpower and population cost reduced.
- Removed manpower and fuel penalty from King Tiger
- Removed specific skin from Command Panther tank.
- Reduced population of Jagdpanzer IV (14 > 10). Slightly increased HP.
- Reduced population of Flak Halftrack (7 > 5)
- Reduced manpower cost and removed munition cost for Convert Einsatzpionere upgrade.
- Reduced population for Einsatzpionere and Converted variant.
- Fixed missing sprint buff text for Knights Cross Holders.
- Edited Gen.1 Soldaten text to shorten.
- Carnage Rubble manpower cost reduced. (100 > 125)
- Increased cooldown time and manpower and munitions cost of Corpse Barrage.
- Corpse Barrage can no longer be used in Command Territory.

General/Cross-Army Updates
- Added additional help text for I.K.V. Interior Upgrade.
- German Dragon Teeth tank traps armor value increased.
- Festungspioniere Squad buff description fixed.
- Festungspioniere Squad portrait updated.

更新于:2019 年 5 月 5 日 下午 1:33

Update 2.8.2
Commander Reworks Update Series (Part 2)
The second part to our Commander Reworks Series, aiming to continuing to make Commanders relevant again by replacing and updating commander units and abilities to that of TAP-standards, or by updating and improving existing units/abilities!

Got any ideas you would like to share to help us in our work? Leave them in the specified discussions on the workshop page or in our suggestions channel at our Discord!

Update is released a little early due to me leaving for a small vacation, so apologies if it seems a little lacking or unpolished!

Allied Forces

Soviet Army
New Commander Unit: M1938 76mm Mountain Gun (Replaces HM-38 120mm Mortar Team)
New Commander Unit: T-34-100 (Replaces T-34-85 Unlock ability)
- DShK38 HMG dispatch is now cheaper.
- M-42 45mm AT Gun dispatch is now cheaper.
- Reduced Tactical Sprint movement bonus.
- Reduced all Tactical Sprint ability costs.
- Increased KV-1 fuel cost.
- Fixed Conscript Assault Rifle Package displaying wrong command point requirements.

US Army
Commander Ability/Unlock Improved: Mechanized Groups Improvements Program (Replaces Passive Mechanized Groups unlock)
New Unit: M6A1 Heavy Tank (USMC Specialization)
- Dozer Blades are now fixed and made available for vanilla sherman tanks and Vulcan Sherman when having specified commander.
- Fixed minor spelling issue.
- Fixed Sherman Jumbo not switching shells correctly. Ability should be fixed.
- Attempted to fix resource trade abilities in certain specializations.
- Fixed missing sprint ability for Cavalry Riflemen.
- Reduced Tactical Sprint movement bonus.
- Reduced all Tactical Sprint ability costs.

British Army
New Commander Unit: Black Prince Crocodile (Replaces Churchill Crocodile in Vanguard Operation ability)
New Commander Unit: Churchill Super AVRE (Replaces Churchill AVRE dispatch ability)
- Company Hammer and Company Anvil specialization upgrades improved and updated.
- Fixed Churchill Bulldog not switching shells correctly. Ability should be fixed.
- Reduced British Tank Hunter Squad dispatch cost.
- Increased squad slots in British Slit Trenches.
- Bofors emplacement reduced accuracy vs infantry and reduced chances of taking down aircraft.
- British Tetrarch Tank & Daimler Armoured Car prioritize vehicle ability now works.

Axis Forces

Ostheer
Commander Ability/Unlock Improved: Ostruppen Reserves have better chances of being equipped with either a MG42, Panzerschreck, 2x G43s or 3x MP40s when being dispatched. Dispatch ability cheaper.
Commander Ability/Unlock Improved: Tiger Ace Dispatch; Tiger Ace will no longer apply resource penalty. Tiger Ace now has improved weaponry and additional abilities. Overall performance increased.
- Commander Concrete Bunkers are now fixed and available again.
- Increased weapon slot item size for Ostruppen Squads and Ostruppen Reserves.
- Removed upgrades from Ostruppen Reserves.

OKW
Commander Ability/Unlock Improved: Radio Silence and Interception (Replaces Radio Silence ability)
Commander Ability/Unlock Improved: Flammensoldaten Packages (Replaces Assault Packages)
Commander Ability/Unlock Improved: High Explosive Anti-Tank (HEAT) Shells (Now provides passive boost to all tanks, and increases veterancy gain)
- Reduced population of Chemical Fallschirmjager Squads.
- Updated MG to advanced variant for Commander 221 Armored Car.
- Significantly improved armor and health value for Commander 221 Armored Car.
- Opel Blitz Munitions Truck now supports more abilites for cooldown and now improves weapon cooldown.
- Assault (Flammensoldaten) Packages will now provide basic infantry with the proper grenades.
- Increased overall performance and quality of Biomechanical Panther Tank.
- Updated all Zombified Allied Forces units descriptions.
- Increased armor for Zombified Elite Allied Forces infantry units.
- Increased suppression and cold resistance of Zombified Allied Forces infantry units.

General/Multi Changes
- Increased time it takes to repair destroyed Pantherturms and Ballistic Missile Bunkers.
- AI should now be able to use the Churchill AVRE correctly.
- AI should now be able to switch ammo type on more custom tanks now.
- Updated/changed names of certain specializations.

更新于:2019 年 4 月 27 日 上午 2:05

Update 2.8.1B
Patch Update

- Fixed Buildable Rangers bug sharing text with Delta Force Operators
- Increased Pathfinder and I&R variants squad sizes to 5.
- Reduced cost of buildable and commander Greyhound to 180mp.
- Adjusted Killdozer Sherman Jumbo max speed.
- Reduced bazooka upgrade cost for Support Paratroopers.
- Fixed Airdropped Combat Group not dropping two squads of paratroopers.
- M8 Greyhound now has access to a pintle-mounted .50 cal.
- Increased HP for Fighting Positions and buildable US Machinegun Emplacements.
- Zombified Conscript Squad portrait updated to be spoopier.

更新于:2019 年 4 月 26 日 下午 11:13

Update 2.8.1
Commander Reworks Update Series (Part 1)
"Commander, resources have been directed to assist in providing Commanders their own specialized units and equipment to aid them in their field of specialties! Elite Special Forces teams and high-value vehicles and weaponry have been made available for use in the battlefield! Existing assets have also been drastically improved!"

The first update in the new Commander Reworks Update series is now out! Commander abilities and units are now being either replaced or improved every few per update!
Got ideas or suggestions? Leave them in the respective forums on the workshop page or at our Discord!

Allied Forces

Soviet Army
New Commander Unit: Siege KV-2 (Replaces KV-2 Dispatch ability)
New Commander Unit: IS-4M 'Vozhd' (Replaces IS-2 Dispatch ability)
New Commander Unit: Spetsnaz Team (Replaces Shock Troops Dispatch ability)
New Exclusive Weapon/Upgrade: Pintle-Mounted 20mm ShVAK autocannon (IS-4M 'Vozhd')
New Exclusive Weapon/Upgrade: RShG-1 'Yozh' Grenade (Spetsnaz Team)
New Exclusive Weapon/Upgrade: RPG-2 Shot (Spetsnaz Team)
Commander Ability/Unlock Replaced: Conscript Assault Rifle Package (Replaces Conscript Assault Package Upgrade)
- Significantly reduced Hijacking Mob hijacking ability penalties.
- Edited Hijacking ability descriptions.
- Corrected IS-4 veterancy description.
- Fixed RoTP Boxman trade ability not working correctly. Will now properly provide Manpower for fuel and munition.
- Fixed missing veterancy descriptions for buildable Guard Troops.
- Reduced damage and accuracy but increased burst duration of Shock Troops with AK-43s
- Decreased damage but increased penetration for the AK-43 Assault Rifles.
- Vehicle Crews can now have 4 slot weapons.

US Army
New Commander Unit: Delta Force Operator Team (Replaces Rangers Dispatch ability)
New Commander Unit: T30 Heavy Tank (Replaces M26 Pershing Dispatch ability)
New Commander Unit: M18 'Hellcat' Tank Destroyer (Replaces M10 Tank Destroyer Dispatch ability)
New Commander Unit: 'Killdozer' Sherman Jumbo (Replaces Bulldozer Sherman Dispatch ability)
New Exclusive Weapon/Upgrade: Short-Fuse MK3B1 Concussion Grenade (Delta Force)
New Exclusive Weapon/Upgrade: M72 LAW (Delta Force)
Commander Ability/Unlock Replaced: Riflemen Construction Package (Replaces Riflemen Defensive Structures)
- Increased survivability, decreased cost but increased recharge time for Pathfinders and their deploy ability.
- Pathfinders can now reinforce through paradrop beacons.
- Assault Engineers dispatch ability now cheaper, squad size increased to 6, slot weapons size to 4, and overall survivability increased.
- Assault Engineers can now build more objects and salvage wrecks.
- Pathfinders now have M23 Smoke Screens.
- Cavalry Riflemen now come with Thompsons and medium body armor, have reduced popcap, can build things and can now sprint!
- Increased duration of Combined Arms ability to 60s.
- USMC Boxman trade ability now provides 400 Manpower instead of 325.
- Significantly increased chances of AI using USMC abilities.
- Reduced overall costs for the M7B1 Priest Howitzer Motor Carriage.
- Increased cost of M1919A6 LMG. (35m > 45)
- Other allies will no longer be able to pickup LMGs from the AEF player's LMG rack.
- Increased overall survivability, decreased upgrade costs and population of Paratroopers,
- Removed Thompson upgrade from Combat Vehicle Crews
- Vehicle Crews can now have 4 slot weapons.
- Reduced cooldown of AR15 rifles.
- Increased Super Bazooka Package costs.
- Super Pershing vehicle priority shots fixed.
- Increased penetration of experimental AP rounds for shotguns.
- Updated Buildable Bulldozer Sherman Icon.
- Decreased population of Pathfinders Squads.
- Up-Armored Vulcan Minigun Jeeps are now munitions-cheaper.
- Reduced popcap of Greyhound.
- Decreased M8A1 Howitzer Carriage population.

British Army
New Unit: Kangaroo Carrier (Trench Warfare. Replaces Half-track)
New Weapon: No.79 Smoke Grenade (Replaces Light Smoke Grenade on Heavy Assault Infantry and Trench Assault Section)
- Sherman Firefly icons and portraits fixed.
- British Grenades and Weapon Racks HQ upgrades are now free.
- Significantly reduced SAS Squad hijacking ability penalties.
- Edited Hijacking ability descriptions.
- Trench Warfare boxman trade ability now provides an additional 120 munitions.
- Heavy Assault Infantry no longer have grenades or gammon bombs. Instead, they now have incendiary grenades.
- Increased received accuracy resistance of "Dig In!" ability for Trench Warfare units (-20% Received Accuracy)
- Increased AoE but reduced accuracy of Trench Rocket Guns against infantry.
- Changed Heavy Assault Infantry build hotkey.
- Buildable Commandos cost increased.

Axis Powers

Ostheer
Commander Ability Improved: Supply Drop = Now provides advanced variants of the team weapons.
- Osttruppen Squads now benefit from cover; increased survivability, weapon accuracy and reduced weapon cooldown.
- Increased survivability for Osttruppen Squads.
- Fixed Stormtrooper portraits.
- Stormtroopers can now heal when out of combat at veterancy 1.
- Stormtroopers can now camouflage when out of combat.
- Reduced population for Stormtroopers.
- Stormtrooper assault upgrade is now cheaper.
- Stormtroopers now carry G43 Rifles as default.
- Adrenaline Sticks upgrade cost reduced. (45m > 30m)
- Fixed and improved Heavy Machine Gun Fire Team veterancy levels.
- Lightly increased HP and Armor of I.K.V.
- Fixed E-25 Jagdpanzer having wrong upgrade description.
- Changed hotkey for 251 Halftrack ambulance ability. (D > B)
- Potentially fixed an issue between Panzerkraft and IJA specializations.

OKW
Commander Ability Improved: Breakthrough = Infantry can move and capture faster. Ability duration increased to 60s.
Commander Ability Improved: Valiant Assault = Increased duration & cost, more infantry bonuses.
- Commander 221 Armored Car is fixed and available for use.
- Reduced Popcap of Volksgrenadier Squad by 1.
- Lightly increased HP and Armor of I.K.V.
- Lightly boosted Manpower and munitions income for Project Phoenix Specialization.
- Reduced Upkeep for Project Phoenix Specialization.
- Abandoned Super StuG description and name fixed.
- Shamblers Squad is now cheaper. (200mp > 150mp)
- Shamblers no longer provide 20mp upon dying when near Necromancer, now reduced to 8mp.
- Knights Cross Holders will now provide 60mp and 15 munitions when dying near a Necromancer.
- Gen.1 Flammende Soldaten will now provide 25mp and 8 munitions when dying near a Necromancer.
- Gen.2 Obersoldaten will now provide 30mp and 10 munitions when dying near a Necromancer.
- Panzer IV "Fleischfabrik" description edited.
- Fixed Emergency Sturmpioneers missing every text in their box.
- Significantly increased chances of AI using Necromancer abilities.
- Improved survivability of Chemical and Standard Fallschirmjager

General Changes
- Pantherturms and Pillbox Bunkers now provide additional protection for garrisoned troops.
- Possibly fixed Pantherturm issue with MG Teams being unable to be manually faced.
- Fixed Logistics Engineering Officers' portraits. No longer the leftover April Fools portrait.
- Construction Vehicle ballistic missile bunker bug fixed.