Sid Meier's Civilization V

Sid Meier's Civilization V

Rush for Harndonia
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更新于:2017 年 8 月 10 日 上午 3:20

Yet more tweaking

更新于:2017 年 8 月 10 日 上午 3:06

City names, sorted out puppet issue

更新于:2017 年 8 月 9 日 上午 11:20

Start Positions now changed

更新于:2017 年 8 月 9 日 上午 10:57

更新于:2017 年 8 月 9 日 上午 10:37

Tweaks. AI colonials are now very aggressive towards minor civs

更新于:2017 年 8 月 9 日 上午 10:14

Major Update 09/08/2017:
-Changed resource placement: Harndon has no oil, coal, uranium or horses. These can now only be found to the West of the map, outside of Harndon itself.
-Removed England and Portugal from the game, and replaced them with expedition factions from those nations. These now have their own traits and units.
-Removed starting settlers from each colonial faction. They must conquer a city to begin empire-building. This gives them a more dynamic and challenging start.
-Renamed the Holy Oceanian Empire civ to be historically accurate.
-Cuirassiers now require horse

更新于:2017 年 7 月 18 日 下午 12:18

更新于:2017 年 7 月 18 日 上午 11:56

De-fucked the map

更新于:2017 年 7 月 18 日 上午 9:19