Garry's Mod

Garry's Mod

Half-Life 2 Tools
Affichage des entrées 1-10 sur 29
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Mis à jour le : 26 mai à 11h04
par Rubat

Fixed potential Lua errors, and ability to use any model for doors, even those not on the list.

https://github.com/robotboy655/gmod-hl2-tools/pull/9

Mis à jour le : 18 févr. 2024 à 16h16
par Rubat

Duplicator open/locked support for doors
Fixed Wire Mod connections not saving
Fixed Wire Mod integration applying to world spawned entities

Mis à jour le : 3 janv. 2024 à 14h47
par Rubat

Make sbox_max convars added by this mod save across sessions, to match the base game.

Mis à jour le : 23 févr. 2023 à 13h54

Added a new tool - Suit/Health Charger Spawner.

https://github.com/robotboy655/gmod-hl2-tools/commit/cb51a944f5d6e4ca4bf7a57499eb6e55970bcdac

Mis à jour le : 20 oct. 2022 à 14h12

Fixed translucent door models not drawing

Mis à jour le : 18 oct. 2022 à 14h52

* Extra checks for tool ghost entities
* Dynamic doors use bone followers, not prop_dynamic
* Rearranged which models are tied to which mountable game
* Updated language stuff
* Fixed door angle for "double door" being incorrect after loading a save due to a bug
* Do not set targetname for single doors unnecessarily
* Make sure door names are unique to prevent linked doors breaking and unlinking
* Added ability to make rotating doors breakable - Only works if the model supports it, such as the L4D doors.

Mis à jour le : 31 mai 2019 à 17h01

* Added basic Wire Mod support to Thumper, Headcrab Canisters and Doors
* Added Left 4 Dead 2 models to the Door Tool

Mis à jour le : 22 oct. 2018 à 10h04

Minor changes around:
* Updated tool UI of some tools, adjusted limits of Headcrab canister
* Headcrab canister now properly clamps input values in multiplayer
* Updated Door Tool so that the dynamic doors properly handle their rotation (it still imperfect if you move it with physics gun)

Mis à jour le : 8 aout 2016 à 8h22

* Removed debug messages

Mis à jour le : 31 mai 2016 à 8h13