Garry's Mod

Garry's Mod

Half-Life 2 Tools
Exibindo entradas 1–10 de 29
< 1  2  3 >
Atualização: 26 de mai. às 11:04
por Rubat

Fixed potential Lua errors, and ability to use any model for doors, even those not on the list.

https://github.com/robotboy655/gmod-hl2-tools/pull/9

Atualização: 18/fev./2024 às 16:16
por Rubat

Duplicator open/locked support for doors
Fixed Wire Mod connections not saving
Fixed Wire Mod integration applying to world spawned entities

Atualização: 3/jan./2024 às 14:47
por Rubat

Make sbox_max convars added by this mod save across sessions, to match the base game.

Atualização: 23/fev./2023 às 13:54

Added a new tool - Suit/Health Charger Spawner.

https://github.com/robotboy655/gmod-hl2-tools/commit/cb51a944f5d6e4ca4bf7a57499eb6e55970bcdac

Atualização: 20/out./2022 às 14:12

Fixed translucent door models not drawing

Atualização: 18/out./2022 às 14:52

* Extra checks for tool ghost entities
* Dynamic doors use bone followers, not prop_dynamic
* Rearranged which models are tied to which mountable game
* Updated language stuff
* Fixed door angle for "double door" being incorrect after loading a save due to a bug
* Do not set targetname for single doors unnecessarily
* Make sure door names are unique to prevent linked doors breaking and unlinking
* Added ability to make rotating doors breakable - Only works if the model supports it, such as the L4D doors.

Atualização: 31/mai./2019 às 17:01

* Added basic Wire Mod support to Thumper, Headcrab Canisters and Doors
* Added Left 4 Dead 2 models to the Door Tool

Atualização: 22/out./2018 às 10:04

Minor changes around:
* Updated tool UI of some tools, adjusted limits of Headcrab canister
* Headcrab canister now properly clamps input values in multiplayer
* Updated Door Tool so that the dynamic doors properly handle their rotation (it still imperfect if you move it with physics gun)

Atualização: 8/ago./2016 às 8:22

* Removed debug messages

Atualização: 31/mai./2016 às 8:13