Garry's Mod

Garry's Mod

Lua Rollercoasters
32개 중 1~10개 표시 중
< 1  2  3  4 >
업데이트: 2014년 4월 19일 오후 3시 47분

Fixed invisible rollercoasters.

업데이트: 2014년 4월 14일 오전 12시 30분

Fixed error when wheel'd nodes are very close to eachother

업데이트: 2014년 4월 13일 오후 8시 56분

small error fix my bad

업데이트: 2014년 4월 13일 오후 8시 39분

Fixed wheel crash! (hopefully)

업데이트: 2014년 3월 30일 오전 3시 55분

- Fixed coasters drawing in the sky

업데이트: 2013년 12월 20일 오후 11시 56분

+Added launch track. Bind a key to a launch track and set speeds of launches.

업데이트: 2013년 10월 14일 오전 11시 56분

WOOPS

업데이트: 2013년 10월 14일 오전 11시 43분

-Drastically improved performance of speedup/break wheels
-Node creator ghost node is the same model as the actual node
-Pressing E on the track or cart will enter you into the nearest available cart
-If several homestations are next to eachother, carts will stop at the farthest node
-Fixed some bugs/errors.

업데이트: 2013년 8월 8일 오후 3시 22분

-Fixed certain materials not being downloaded
-Fixed cart "minimum speed" not working

업데이트: 2013년 8월 5일 오후 6시 42분

-Duplicator support!!!! They can be saved and copied, just like any other thing

-Fixed coasters building indefinitely

-Tracks will build the mesh as soon as it hits the maximum vertex limit, default 50000. This means the mesh itself doesn't wait until all the points are plotted, and will fix some crashing issues with them all being created the same frame

-Option to have in-progress coaster meshes be drawn

-Added 'blank' track type

-Fixed some potential compatibility issues with coaster_node:SetType (Now is SetNodeType)

-Fixed some potential compatibility issues with seats

-Track list will automatically unslide while generating (hopefully people will see it now)

-Permission checks before a user can modify a node (checks if they're the owner, they're an admin, or the hook 'Coaster_ShouldModifyNode' returns true)

-Renamed some convars!
----Added: coaster_physmesh_resolution (1-1000) (Serverside)
----Added: coaster_mesh_maxvertices
----Added: coaster_mesh_drawoutdatedmesh
----Added: coaster_mesh_drawunfinishedmesh
----Modified: coaster_previews -> coaster_mesh_previews
----Modified: coaster_autobuild -> coaster_mesh_autobuild
----Modified: coaster_resolution -> coaster_mesh_resolution
----Modified: coaster_stepspercycle -> coaster_mesh_stepspercycle

-Added SOME options to the top menu bar (other stuff requires a bit more than a boolean value)

-Added hook "Coaster_ShouldCreateNode" to let people have more control over coaster node creation

-Some cart fixes

-General bug fixes