Killing Floor

Killing Floor

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Raccoon International Airport - WB
   
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22 sep, 2012 @ 2:04
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Raccoon International Airport - WB

I 1 samling av Camacho
Raccoon International Airport
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Raccoon International Airport - Wave Based Gametype

Guys, there is a fix. You must download and install a mutator to enable the old specimens. First, download the Mutator from HERE: http://team-gmk.com/dox/CustomSpawnFix.rar , Once downloaded, place the contents of the file into your SYSTEM folder in Killing Floor. Enable the mutator before you start the game and everything will be OK!
21 kommentarer
Camacho  [skapare] 13 sep, 2014 @ 17:07 
Guys, there is a fix. You must download and install a mutator to enable the old specimens. First, download the Mutator from HERE: http://team-gmk.com/dox/CustomSpawnFix.rar , Once downloaded, place the contents of the file into your SYSTEM folder in Killing Floor. Enable the mutator before you start the game and everything will be OK!
Camacho  [skapare] 22 aug, 2014 @ 13:01 
Guys, It has come to my attention that the original Killing Floor "Zeds" are no longer spawning in any of the levels I created. This is obviously a failure on my part for relying on Tripwire to use the old specimens. This is way too much work for me to fix. I just don't have the time anymore for the Killing Floor editor (as much as I loved it). As such, I will be looking for someone to take my Killing Floor maps from me to maintain and care for it as much as I did. It's been a fun adventure, but for me... it ends here :(

I thank you for playing my maps. I hope it brought you great pleasure in playing, as much as it did for me making them.

Yours, signing off,
KiCK3R
Le Croisé 28 feb, 2013 @ 9:08 
Can you add a download link in the description because I would like to install the map in my dedicated server. Thank you!
CrazyShooter 13 dec, 2012 @ 9:36 
ok
Camacho  [skapare] 13 dec, 2012 @ 9:34 
@CrazyShooter, I doubt it! :D
CrazyShooter 13 dec, 2012 @ 9:24 
hi
thier is a chance that tupwier will add your map to the game
Camacho  [skapare] 13 dec, 2012 @ 9:16 
Dear Subscribers, During KF events such as "Halloween Horrors" and "Twisted X-mas", some of the maps I have created will not work correctly until the KF Event is over. You may notice "Invisible Zeds" and will have no gameplay opportunity at all. This is because Tripwire Interactive turn off the "normal zeds" until the Event is over.
Apologies for any inconvience, KiCk3R.
waynski 5 dec, 2012 @ 18:27 
Very high-quality build not seen often enough. Highly recommended.
CrazyShooter 10 nov, 2012 @ 7:37 
i hope they will add to the game
Zoolander37 3 nov, 2012 @ 2:51 
gee friends, I can't wait to get my paws on dis one!!