无尽帝国

无尽帝国

评价数不足
Coastal Cultists Mod
   
奖励
收藏
已收藏
取消收藏
TYPE: Conversion
标签: UGC
文件大小
发表于
更新日期
148.961 KB
2017 年 7 月 10 日 下午 2:12
2017 年 7 月 11 日 下午 12:32
3 项改动说明 ( 查看 )

订阅以下载
Coastal Cultists Mod

描述
This mod greatly increases the chances of the Cultists spawning next to a coast.

Works even better if you set 'Lake Odds' to 'None'.

Inspired by this thread:

https://psteamcommunity.yuanyoumao.com/app/289130/discussions/0/1456202919982456383/

An alternative is to replace WorldGeneratorSettings.xml with the linked Pastebin file:

https://pastebin.com/LgqJyCkZ
20 条留言
HappyHead 2018 年 7 月 26 日 上午 10:29 
FYI, theres a new dlc coming out that adds new volcanic regions to the game. Your choice, but you may want to create an additional mod that makes it less likely for cultists to spawn in volcanic regions since they dont offer any food until mid-late game if you research a specific tech.
LeaderEnemyBoss 2018 年 6 月 14 日 上午 9:32 
New version of my Community is released, as promised i mentioned you and also linkey this page: https://www.games2gether.com/endless-legend/forums/15-modding/threads/30618-endless-legend-community-patch?page=1)
LeaderEnemyBoss 2018 年 6 月 13 日 下午 3:20 
Hey, just a headsup, your .xml file has the <River> element twice in it which lead to nasty crashes when trying to integrate it into my wordlgeneratorsettings file. Also your settings are in the options file and I believe they do nothing there (?).
LeaderEnemyBoss 2018 年 6 月 7 日 上午 5:59 
youll get credited ofcourse :), since the next patch focusses on improving the cultist AI, its a fitting addition
Skyfather  [作者] 2018 年 6 月 7 日 上午 5:37 
Be my guest. A credit would be appreciated. Let me know how it works out. :happypug:
LeaderEnemyBoss 2018 年 6 月 7 日 上午 5:32 
Hey, would you mind if I include this (imho necessary)( mod in my community patch? (see here: https://www.games2gether.com/endless-legend/forums/15-modding/threads/30618-endless-legend-community-patch?page=1)
Skyfather  [作者] 2017 年 7 月 19 日 上午 11:06 
You're very welcome, I'm glad I was able to help.

In terms of consistency, I'm getting an 80% success rate in my testing. Every now-and-again, they decide to spawn inland for some unknown reason. Must be something to do with the world-gen process, but given that's a separate undocumented executable I don't fancy my chances of getting to the bottom of that.
Iceberg 2017 年 7 月 19 日 上午 10:18 
Thanks again for the very useful mod. I've been trying to achieve this effect indirectly for months, with inconsistent results.
Iceberg 2017 年 7 月 19 日 上午 10:17 
I just copy-pasted that version's faction affinity spawn prefs and it worked. Don't know what's different about it but taking it straight from the mod download didn't work before. Only thing I did differently this time was place it above replicants and sea demons affinities instead of below.
Iceberg 2017 年 7 月 19 日 上午 9:58 
It's alright, I've been working for 6 days straight and haven't had the chance to play until now. Thanks for the help. I'll let you know how it works for me.