安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









false, damage reduction directly reduces damage. This means it affects shields too but also means it is not added to total armor
https://psteamcommunity.yuanyoumao.com/app/396750/discussions/0/1741103267318938582/
It's effectively a powerful EW platform and very good at crowd control, especially when dealing with enemy drones or Okkar Swarm fighters. Instead of picking a target and moving in for the kill, you dive into a crowd with boost and fire off your devices as fast as you can, then in the chaos, pick a few off real fast. With the right setup, usually with at least a Static Discharger of some kind, you essentially become a flying Bug Zapper. Combine this brawler style gear with a long range weapon like the Shock Rifle, and you can pop enemies at range when it's safe, then melt a crowd in close. In doing this, you save on consumable resources, which can then be put to use manufacturing missiles appropriate for taking out corvettes.
I should really update the guide...