Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sukritact's Simple UI Adjustments
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3. čvn. 2017 v 15.31
27. říj. 2024 v 10.46
Poznámky ke změnám (37) – zobrazit

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Sukritact's Simple UI Adjustments

Popis
[bsky.app]

Please do not integrate/borrow the UI and code from this mod without prior permission.

This mod makes simple QoL changes to the UI. It does not aim to be a complete UI overhaul a la CQUI, but rather to make basic adjustments based on what is there.

Current changes include:

City Banners:
  • Worked tiles, Next Border Growth and City Yields are displayed on hover.
  • May enter Citizen Management on right click.
  • Religion Tooltip on hover.
  • Loyalty Tooltip on hover.
  • Moved location of the City-Strike button

City Panel:
  • Moves so it is not covered by the production panel on open.
  • Yields are now arranged in an Endless Legend-like order.
  • The Food Yield now takes into account food consumption and modifiers from amenities and housing.
  • The building count has been replaced by district count and limit.
  • Your can now rename cities from the panel.

City Overview Panel:
  • Added building, district, and wonder tooltips.
  • Right-click on buildings, districts, and wonders brings up the Civilopedia.

ETC:

Please be aware that certain tilt and rotation combinations in Screenshot Mode may cause the game to crash.

As this is not a complete UI overhaul, it is compatible with, and is recommended for use with the Production Queue and Better Trade Screen

Many thanks to DivineYuri for their City Panel mod, which was the base for a couple of the modifications in my mod, as well as the inspiration for this thing in the first place.

This mod is not compatible with Concise UI, NQUI, and other UI Overhaul mods.
Populární diskuze Zobrazit vše (29)
20
15. srp. v 4.43
Map tiles have no tooltips
Liberation
20
19. lis. v 6.48
Tile info not showing on Mac
Leo JiaoJiao
10
8. lis. 2023 v 18.30
Unable to choose production in Linux
태양
Počet komentářů: 732
Mono před 14 hodinami 
Hopefully this is available for CIV 7!! Thank you:steamthumbsup:
toothgodzilla 14. říj. v 10.05 
Hey man, I was wondering if you could make a version of this mod for Civ 7 please?
wocn10 14. zář. v 15.55 
Hola, estoy usando civ 6 en Linux y me di cuenta que teniendo activado este mod, no me funciona el menú de producción, ¿alguien sabe que podría hacer, además de desactivar el mod, para evitar ese bugs?
Shady Inference 8. zář. v 0.04 
@Hestia say what you really mean. don't be a coward
Hestia 29. srp. v 20.14 
@mercury_apollo_zeus tells you everything you need to know haha
圣地亚哥元帅 22. srp. v 21.00 
Why it can't work now?
toothgodzilla 14. srp. v 17.40 
Could you make this but for Civilization VII?
Wirmerdorf 9. srp. v 7.22 
Would there be a compatibility fix for CQUI Lite since it was already compatible with CQUI?
mercury_apollo_zeus 3. srp. v 14.41 
can't believe I have to use bluesky to follow this person. LLLL
WildH10L 26. čvc. v 17.53 
This mod prevents the production menu from opening when played on Steam Deck :)