Immortal Redneck

Immortal Redneck

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Quick & dirty boss guide
由 Torus 制作
A few quick tips on how the 6 bosses in this game work.
Additional tips, alternative strategies and other comments are welcome!
   
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Pharaoh (Pyramid 1 midboss)
- This fight has the most distinct 2 phases in the game.

Phase 1 (shielded)
- To break his shield in the first phase of the fight, attack the coffins along the wall.
- Keep moving while you do that to avoid the few projectiles from the boss, and use whatever you can to take these out as fast a you can.


Phase 2 (unshielded)
- Once the shield is gone, circle-strafe in the opposite direction the boss is floating in while you shoot him. He'll be a lot more aggressive with shooting back now, but this should help avoid most of his shots.

Throughout the fight:
- To get ammo drops if you're running low, let the coffins spawn baby mummies and kill those.
Weryt (Pyramid 1 end boss)
- You need to shoot the green cores at the bottom of the head until they turn red and eventually break. .
- Stay near the wall and keep facing him - if you can see his hands, you can read his attacks.
- If he makes horizontal fists (backs of the hands facing upward), strafe to dodge those. He'll launch the fists straight ahead at first, later on he'll send them diagonally and you need to dodge in the opposite directions.
- If he claps his hands, circle-strafe in a wide circle to avoid the 3 big white blasts.
- If he shows the palm of his hands, he'll launch a volley of homing projectiles. These can be avoided the same way as the previous attack, but note you can also shoot these, and they can drop ammo boxes.
- If he makes vertical fists, the shockwave is coming. Run to a corner with a full set of platforms, climb to the top and run & jump over the ring of sand that's coming your way.

- After he uses the shockwave the boss takes several seconds to recover, leaving him exposed. This is the momet you can get most of your damage in, but make sure you're running back to the wall when the hands start to reform - If you're underneath him when the hands are back, he will swat you for ridiculous damage.

- This is a 2-phase fight, but the tactics don't really change between phases. The biggest difference is that phase 1 has only 4 cores to shoot, while phase 2 has 8.
- It's recommended to bring a Tesla Coil and/or any weapon with splash damage to this fight. The electric ball active ability from Seth's favor also works. Those can and will hit multiple cores at once, which effectively multiplies the damage dealt.
Maaty (Pyramid 2 midboss)
- Stay out of the center of the room - that's a big and painful spike trap.
- This is a 2-phase fight. In both phases he'll be standing on the platforms along the wall and teleport around after being hit often enough. In both phases, he uses these 3 main attacks:
- He'll cast a big red ring of doom. This'll come down to the floor, aiming to be at about knee-height where you currently stand. If you're far away from the boss, dodge this by moving underneath it. If you're close, jump over it instead.
- He'll cast a stream of projectiles in a spiral shape. Dodge far enough sideways to avoid these.
- He'll cast 5 large projectiles in a pentagon formation. These can be shot, and they will drop ammo boxes.

- In phase 1, in addition to his main attacks he'll occasionally thow a volley of 3 red arrows that are easiy to avoid.
- In phase 2, he stops doing that, but his platforms start moving counter-clockwise along the wall and a laser grid will spawn on the floor. You'll have to jump around (a lot) to avoid those beams as well as the other attacks. (In this phase, if you have a slower projectile weapon it's easiest to hit him while he's in a corner, if you move along the wall where he's moving to)
Temsep (Pyramid 2 end boss)
- You can only hurt him when his shields stop spinning. Put your shots through the gaps when that happens
- He'll occasially shoot a fast pink blast. As long as you keep moving, this shouldn't hit you.
- He'll also occasionally shoot slower homing projectiles. Keep running away from them until they hit the floor, or shoot them. Like with the other bosses, these can drop ammo boxes when shot.
- He can spawn a rotating laser grid, with lasers along the floor and in the air moving at different speeds. Run along with them, or time your jumps so you go in between them.
- He can spawn rotating walls of fire. No dodging these, you'll have to run along. But beware, they reverse direction halfway through the attack. You'll get more warning as you'll see lines on the floor before they ignite. Get roughly in the middle between the lines, so you can see which way the firewalls start rotating.

- For both the firewall and the laser grid, getting closer to the boss makes it easier to outrun the attacks.
Asyut (Pyramid 3 midboss)
- While you're fighting him, he'll periodically spawn flying shooting ghosts and laser disco ball enemies. Prioritize these over shooting the boss to avoid the room from becoming an overcrowded death trap.

- Keep an eye on the bottom of the central pillar to predict the main attacks. There's a spinning part there when it stops spinning you'll have a side facing you which will launch an attack.
- If this shows a big glowing circle, he'll fire a high-damage blast that's easily sidestepped.
- If this shows 2 horizontal slits, he'll shoot 3 semi-circles from those. Jump over the lower ones, stay on the ground to avoid the higher ones.

- This boss has 3 shield generators - they're the 8-sided things with a glowing circle in the center, about halfway up the central pillar. Kill the first and the walls drop, opening up the rest of the room and exposing the other 2. Once all 3 are gone, shoot the central pillar anywhere to deal damage.
- Also once the shield is down, he'll regularly pull up 2 walls to trap you in a narrow corridor. Keep your distance and hug one of the walls. That way if the big blast lines up as main attack, you still have room to sidestep it. Also, as soon as the walls comes down again, be prepared for extra enemies that spawned out of sight.
Fayoum (Pyramid 3 end boss)
- Stay near the center of the platform if you can. That gives you better chances at dodging his attacks. Also, touching the edge of the platform hurts like crap (much like getting swatted by Weryt), so don't do that.

- The boss will move around outside of the platform, popping up at random places to launch an attack. He has 4 main attacks:

1. Bombing run: He'll fly over the platform and bombard it. Look at the ground, and you'll see markers where the impacts will be, as well as larger gaps at random between those markers. Focus on finding the gaps to dodge the attacks, trying to shoot the boss as he flies by is not worth the risk as getting hit means taking extreme damage. He'll make 2 passes at first, when he's below half health he'll make 3.

2. Climbing a pillar & small homing volley: You might be able to get a few quick shots in while he's climbing, but he'll cower behind the wall for the most part. So focus on the attack itself. Shoot the bullets, or wait until they get closer and then run (do not jump) diagonally forward and past them to avoid the attack. Also, once again homing projectiles can drop ammo boxes when shot.
For this attack, the homing bullets move relatively slow: With the right weapons you can try shooting them all. If/when you have to dodge, start the dodge late - slower speed means they will track you more effectively.

3. Floating between pillars & big homing volley: The good news: He'll be wide open to anything you care to shoot at him while he's winding up the attack. You can and should use this to get some solid damage in. The bad news: you'll get more than a handful of projectiles to deal with. If you've got a Tesla Coil or Rocket Launcher you might be able to thin them out, otherwise dodging them works much like the smaller volley. But in this case, start the dodge sooner to outrun the volley - the higher speed will make the bullets slam into the ground behind you.

4. Laser sweep: This sweeps quite fast, so time your jumps carefully to avoid the 3 passes he makes from left to right and back. If you've got good aim while jumping, while this attack is going you also have another good opportunity to shot him in the face.

- If possible, don't bring grenade or grenade-type weapons to this fight. You won't get much chance to use them effectively.

7 条留言
el_crabbo 2024 年 11 月 9 日 上午 7:16 
Thank you! :steamthumbsup:
SuperLucifer_Avatar_of_Suffering 2018 年 12 月 18 日 下午 6:58 
i find that useing the rocket launcher u can get 3 sets of coffens dead before the pharaoh can shield them and the rocket launcher is realy good for Weryt as well as i was able to ko Weryt before he even got a atack off with it (ran under aimed up and fire back off when he falls and repeat) also gambit is a good weapon over all
darebrained 2018 年 8 月 23 日 上午 7:30 
Notes for the Pharaoh:
You need to destroy half of the coffins to advance to phase two (6 out of 12)
I HEAVILY recommend to destroy all coffins at two sides which are next to eachother, as this was you can easily see spawned mummies and don't get surprised (at possibly the worst possible moment) by them.
(usually going for the 3 arround the entrance and the 3 on the right side of said entrance)
TuiBuKaio 2018 年 1 月 21 日 上午 4:43 
thanks for your guideXD
KDD!^putler kaputt 26/93 2017 年 10 月 14 日 下午 9:08 
for weryt tesla gun is really good
the rest are easy bullet sponges with preference for hitscans
crimsonfancy 2017 年 8 月 27 日 下午 11:52 
Great work. Thanks for your guide
Captain Chaos 2017 年 5 月 22 日 下午 1:24 
Helpful guide, I beat Temsep on my first attempt with this info.