Pavlov VR

Pavlov VR

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Double Feature
   
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6.802 MB
2017 年 5 月 18 日 下午 4:57
2017 年 5 月 24 日 上午 6:32
8 项改动说明 ( 查看 )

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Double Feature

描述
Very early work in progress, designed with search and destroy in mind. Currently, no textures, sounds, or custom objects - focusing on getting the layout to feel right first.

Right now, looking for feedback on:
- Size: does the scale feel OK? Are the streets and alleys too long, the rooms too big/small?
- Distance: the defending team should be able to get to the bomb sites first to defend. Is this happening or can the attackers rush a site reliably? Does it take too long to 'rotate' from one site to the other?
- Tactics: does the map provide good choke points, cover, etc? Are there any spots that are 'too easy' to defend? Both sites have multiple entry points designed to make it possible to flank defenders - are any of the entry points too easy/hard to defend?

And anything else! I need your help perfecting the layout before starting on modeling and texturing.
5 条留言
Freak On A Leash 2017 年 5 月 27 日 上午 10:07 
Played it yesterday. The new changes are superb! I really like the layout now.
Make sure you're covering the map with reflection captures and add lights to some of the darker spots. Some weapons appear black on some areas of the map
Concertina Inspector General  [作者] 2017 年 5 月 24 日 上午 6:56 
Another update is live:
- Added a crashed bus to the street section for cover
- Changed the ramp down to truck site
- Miscellaneous other small modifications
Brass Nova 2017 年 5 月 23 日 下午 5:43 
Really good, love the verticality and tons of sight lines. More people should be playing this!
Concertina Inspector General  [作者] 2017 年 5 月 20 日 下午 4:12 
Moved the T-side spawn and added a whole new route to the truck site, as well as random cover and a ramp to get you into the theater bomb site through the fire escape window. Let me know how the changes feel
Concertina Inspector General  [作者] 2017 年 5 月 19 日 上午 10:34 
Thanks for the testing so far! Working on right now:
- Adding some better approaches to attacking the theater
- Making the street-level approach to the truck bomb site more viable
- Raising the truck bomb sites to eye level
- Fixing a TDM spawn in the back of the theater
Any advice welcome!