Natural Selection 2
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Kill for Res
   
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Modification: Gameplay Tweak
Compatibility: Must be run on Server
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17 апр. 2017 г. в 8:48
25 ноя. 2017 г. в 2:02
Обновлений: 4 (просмотреть)

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Kill for Res

В 1 коллекции, созданной >|KoR|<Frisqy.ViruS (ZdrytchX)
ZdrytchX's Classic Pack
Предметов: 8
Описание
ModID: 3618B661

Image source / artist is unknown, thanks to mass-copying, however it seems to be a colourised version of a double-page art from the manga with the "better art" (since ONE's art is so scrappy).

The method works similarly to TremNS2.

The reward is basically the score you gain from the target divided by two. Res gained is a float value.

There's extra team resources as a bonus to help against the team size ratio bias however it has a side effect of increasing the research rate. If it influences the gameplay too much, I will seperate it as a seperate mod. The TRes gain is 18 per kill, divided by the number of players on that team. This means that a team of for example 4 vs a team of 8 should gain around the same amount of res over time. There is a problem with the UI however so it is rounded to the closest integer.

If I can fix the UI not shown as a float value in commander view and scoreboards, I will change it back to a float value from the current integer value.
Комментариев: 4
TreeRex11 4 июл. 2020 г. в 10:47 
KEEP THE ART.
>|KoR|<Frisqy.ViruS (ZdrytchX)  [создатель] 25 ноя. 2017 г. в 5:04 
Fixed for build version 319 (variable name updates, logic wise remains the same)
>|KoR|<Frisqy.ViruS (ZdrytchX)  [создатель] 22 апр. 2017 г. в 15:30 
Archie: I need numbers to help balance it out. I don't know the values from ns1 so I just improvised
Archie 22 апр. 2017 г. в 15:20 
NS1 was kill for res, i hope they implement this back into NS2 :) thanks man.