Garry's Mod

Garry's Mod

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gm_Monstrum (lights on) Monstrum Ship
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Water
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20.249 MB
13 apr, 2017 @ 11:09
24 apr, 2021 @ 3:13
3 ändringsnotiser ( visa )

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gm_Monstrum (lights on) Monstrum Ship

Beskrivning
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DISCLAIMER:
The textures and 3D models used in this map are owned by Valve and were created for Half-Life 2.
I do not own these assets, nor do I claim them as my own. I only created this map using resources from Half-Life 2. All rights to the textures and 3D models belong to Valve.
================================================================



Map Info:
The name of THIS map is: "gm_monstrum_lightson".

ALTERNATIVE MAP, with lights (OFF / DISABLED):
You can find the alternative version of this map right here with Lights-OFF:
Map: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=913856148


Generate NEXTBOT support:
This map has the necessary Ai network to work with Nextbots, but you must enter "nav_generate" and "nav_save" into the console while you are on the map. Then nextbots should be able to find themselves as in the following video:
Tutorial: https://www.youtube.com/watch?v=6ojWDdz25pQ
131 kommentarer
Verm!ll!onDom1nant 16 aug @ 1:53 
I found a problem with one door on spawn
Aleis 21 jun @ 18:51 
Beta Borealis
J.I_John 13 mar @ 15:03 
youre too lazy to sit around and do nothing?
jzzrd 5 jun, 2024 @ 21:06 
Can you add navmesh? I too lazy to generate it, or just link the addon with navmesh
´Thangler7 15 apr, 2023 @ 0:30 
That's cool as hell.
LetMeDwight  [skapare] 14 apr, 2023 @ 17:31 
Only Gmod itself.
´Thangler7 14 apr, 2023 @ 6:46 
Does it require anything?
krakenslasher08 6 apr, 2023 @ 16:04 
thanks mate
Zeb 27 sep, 2022 @ 4:26 
you can put the .nav in the maps folder of the addon while (re-)uploading to include a navmesh
CADO [JCT caliphate] 27 jul, 2022 @ 23:20 
hope nav_generate and nav_save works