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@amaninwater 7 hours ago
Your spin axis is a zero vector. This usually happens when you want to use custom axis. Axis direction options are :
tool.spinner.diraxis0=<Custom>
tool.spinner.diraxis1=+X Red
tool.spinner.diraxis2=+Y Green
tool.spinner.diraxis3=+Z Blue
tool.spinner.diraxis4=-X Red
tool.spinner.diraxis5=-Y Green
tool.spinner.diraxis6=-Z Blue
1..6 Will chose local local direction vecor for you. The custom option wil read the console variable "spinner_cusaxis" which usually has "0,0,0" value on unutialization.
Chose one of the option 1..6 or update the "cusaxis" variable with a desired value. You can easily do this via right click on some prop surface to take the hit-normal vector and update the spin axis using it.
No worries 😊
Yeah. It is called steam link. You run your computer with steam amd make the TV app connect to the PC trough your local home network. You connect the mouse and keyboard to the TV and done... It requires a 2019+ Smart TV though with Teizen android.
1. Can you make this, but except it's a normal axis tool, so it keeps the wheels counting as a prop to allow ACF to connect to it?
When you select the "Axis normal" option, an axis will be created between the spinner and the trace entity. It is just a regular normal axis that can be driven also using ACF. You must remember to set the "Power" option to zero, so when you accidentally hit the active numpad key it will not start spinning. That way you disable the numpad, but the wiremod manipulation is still enabled.
2. I keep on getting the problem where the engine spins the wheels and then the wheels become bouncy and don't drive smoothly.
The tool has this option "Sphere radius" when translated to English, which tells the engine to make the entity have spherical collisions. That way it wont bounce off the ground