Garry's Mod

Garry's Mod

136 arvostelua
Spinner Tool
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Fun
Tiedostokoko
Julkaistu
Päivitetty
56.013 KB
5.4.2017 klo 11.55
14.1.2023 klo 4.52
25 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Spinner Tool

1 kokoelmassa, tekijä [Sk$Bh]Trick or treat KID!
DVD's addon collection
256 luomusta
Kuvaus


This script creates spinner entity and fixes the following problems
1. Genaral motor tool persiting in Gmod has tendency to rotate in the oposite way when the car is fased south-north
2. Wire motor tool stops working when the contraption gets duped and negarive power is used
3. Wheels do not have round shape so they bounce on high torques

Create/update a spinner using left click
Copy spinner settings with right click
Reload removes the spinner

The entity gets rotated by a force pair ( red / yellow ) applied to the given local lever ( green ) around the axis ( blue )

FAQ: https://github.com/dvdvideo1234/SpinnerTool/blob/master/readme.md

If you want to support me and you like what I do:

paypal.me/DeyanVasilev
28 kommenttia
[Sk$Bh]Trick or treat KID!  [tekijä] 8.9.2024 klo 1.51 
@Flame Gaming X 7 Feb, 2023 @ 9:39pm
@amaninwater 7 hours ago

Your spin axis is a zero vector. This usually happens when you want to use custom axis. Axis direction options are :

tool.spinner.diraxis0=<Custom>
tool.spinner.diraxis1=+X Red
tool.spinner.diraxis2=+Y Green
tool.spinner.diraxis3=+Z Blue
tool.spinner.diraxis4=-X Red
tool.spinner.diraxis5=-Y Green
tool.spinner.diraxis6=-Z Blue

1..6 Will chose local local direction vecor for you. The custom option wil read the console variable "spinner_cusaxis" which usually has "0,0,0" value on unutialization.

Chose one of the option 1..6 or update the "cusaxis" variable with a desired value. You can easily do this via right click on some prop surface to take the hit-normal vector and update the spin axis using it.
amaninwater 7.9.2024 klo 17.54 
Spinner axis zero!
Flame Gaming X 7.2.2023 klo 11.39 
spinner axis zero :steambored:
[Sk$Bh]Trick or treat KID!  [tekijä] 28.5.2022 klo 13.01 
@barn man 26 May @ 9:42pm

No worries 😊
76561198414959549 26.5.2022 klo 11.42 
ok i now about the thingy but i said that mostly of a joke i know about that
[Sk$Bh]Trick or treat KID!  [tekijä] 20.12.2021 klo 4.33 
@edd (eddsworld) 8 hours ago

Yeah. It is called steam link. You run your computer with steam amd make the TV app connect to the PC trough your local home network. You connect the mouse and keyboard to the TV and done... It requires a 2019+ Smart TV though with Teizen android.
76561198414959549 19.12.2021 klo 19.54 
wait one second someones playing garrys mod on a tv
[Sk$Bh]Trick or treat KID!  [tekijä] 10.4.2020 klo 8.27 
@Doc 21 hours ago

1. Can you make this, but except it's a normal axis tool, so it keeps the wheels counting as a prop to allow ACF to connect to it?

When you select the "Axis normal" option, an axis will be created between the spinner and the trace entity. It is just a regular normal axis that can be driven also using ACF. You must remember to set the "Power" option to zero, so when you accidentally hit the active numpad key it will not start spinning. That way you disable the numpad, but the wiremod manipulation is still enabled.


2. I keep on getting the problem where the engine spins the wheels and then the wheels become bouncy and don't drive smoothly.

The tool has this option "Sphere radius" when translated to English, which tells the engine to make the entity have spherical collisions. That way it wont bounce off the ground
TravisDaTaidum 9.4.2020 klo 11.03 
Can you make this, but except it's a normal axis tool, so it keeps the wheels counting as a prop to allow ACF to connect to it? I keep on getting the problem where the engine spins the wheels and then the wheels become bouncy and don't drive smoothly.
eryan 28.3.2020 klo 2.28 
ето просто ахуе**:winter2019coolyul: