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i should actually update this some day since it's kind of outdated lol
if the "pattern_uv" model you imported doesn't have a UV set up (the UV editor is empty), import the other model that doesn't have "pattern_uv" in the name and that one will work for it.
But what if the part has no UV set up. How do I then create one, which would work properly?
I've tried already blender's own unwrap, but I haven't gotten an satisfactory wrap yet.
I also tried with Amcar and I've seen something like rectangle