Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Larger Map Sizes
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30 mar, 2017 @ 18:12
23 mar, 2019 @ 11:22
13 ändringsnotiser ( visa )

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Larger Map Sizes

Beskrivning
THE COLOSSAL MAP SIZE IS NOT STABLE WITH GATHERING STORM.

THIS IS NOT A BUG FROM THE MOD - IT IS A HARDCODED LIMITATION INTRODUCED WITH GATHERING STORM.

IF YOU USE THIS MAP SIZE, YOUR GAME WILL UNAVOIDABLY CRASH AT SOME POINT, LIKELY WHEN THE MAP FLOODS. IT DOES NOT MATTER HOW POWERFUL YOUR PC IS.

I AM LEAVING IT AS PART OF THE MOD IN CASE FIRAXIS EVER FIXES THIS ISSUE ON THEIR END.


Map Sizes
  • Massive128 x 80 (Civ 5 huge)
  • Gigantic 144 x 90
  • Colossal 160 x 100

Resources
If you use Gigantic or Colossal, I strongly recommend you use a mod that adds more luxury resources, such as CIVITAS Resources Expanded with Sukritact's Resources. Otherwise, certain continents will not have enough unique luxuries. The base game does not have enough land-based luxuries to fill out the added continents.

IMPORTANT NOTES
1. Ever since Gathering Storm, there is a good chance that the "reveal the map" bonus from Launching the Earth Satellite will cause games using the big map sizes to completely crash. Please subscribe to my mod Disable Satellite Map Reveal to prevent this issue.

2. If you are experiencing other issues, try turning down your game settings (no matter how good your GPU or CPU is).

3. Do not exceed a total of 60 Civilizations + City-States, no matter how large your map is! Your game will crash and not work properly. This is a hard-coded limitation in the engine and cannot be changed.
Populära diskussioner Visa alla (4)
6
20 maj @ 4:58
some AI unit icons not shown own screen
shenty1991_2
0
21 jan @ 12:17
Spawn points
Cezic
0
8 feb, 2021 @ 12:25
Recurring problem
Angeding
411 kommentarer
Angelhearth 5 dec @ 2:53 
Anyone know of any mods this mod won't work together with? I installed this mod, enabled it, restarted the game, and I still can't get it to work. Huge is still the largest map.
megold 27 nov @ 22:44 
is there a way to increase the amount polution required for the different stages of world climate?
It'sWri'tt 2 nov @ 2:48 
is there a way to get this to work in Play by Cloud games?
TheMan 22 jul @ 15:57 
the map doesn't seem to get better using collosal in map editer.
John Squad 26 maj @ 22:20 
i read but i didnt hear. Put colossal on Gathering storm, final atomic era, almost winning, the map floods, game crashes. RIP save
TurtleMaster 20 apr @ 7:07 
Ammendment: i dont think city states or free cities trigger it either. I think it has to be a major civ. I can't confirm since I dont do multiplayer, but I assume a human player discovering it wont crash the game (unless they have a military alliance with a computer civ)
TurtleMaster 19 apr @ 14:18 
Unicorn, I found out why he does that. When you make a change that has the warning it will crash later, it actually crashes when a non-barbarian civ first discovers it. If youve made any changes like that in your border, then when you hit Military Alliance Lvl 2 (which shares your visibility), it crashes.
Unicorn 27 feb @ 11:31 
Millitary alliance lvl 2 will 90% of the time crash the game
Portoflander 20 feb @ 16:12 
even on massive it crashes for me but when I conquer a city, not always though. It hangs a lot every time I do it.
Cezic 3 feb @ 10:02 
I keep getting penned in on gigantic but theres only like.. 11 other civs. There is so much open space but I was playing as Rome just now and Sparta spawned not even 3 cities worth of tiles away