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Nahlásit problém s překladem









y=100/(1+2^(-(a-d)/16)), where a is the attacker's beam attack value, and d is the defender's beam defense.
I'm not sure how range affects this.
In most cases the best way to get the fastest growth is to be at max pop/2 + 1, as long as you can use that extra pop to farm.
Some examples :
1. You have a small gaia planet, so 12 max population. Assuming a very slow growth rate and no bonuses if you are at 6 population you need 112.5 food to grow. If you are at 7 population you need 120 food, but if you farm with that extra pop even at only +2 food/turn you need 4 turns to break even.
2. You have a medium terran planet, so 13 max population. Assuming a normal growth rate and a 25% bonus if you are at 6 population you need 60.3 food to grow, but if you have 7 population you only need 61.2 food. Obviously the extra population is worth it.
Weapon Damage = Base damage * Max(Armor penetration / Armor resilience, 0.75).
If we're attacking a frigate (7 armor) with mass driver (10 armor penetration) :
dmg = 12 * max (10 / 7 , 0.75)
10/7 = 1.43, it's bigger than 0.75, so we end up boosting damage :
dmg = 12 * 1.43 = 17.16 damage!
We end up with a damage boost greater than the base value we started with.