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Thanks!
Thanks for the suggestions. Yeah some things may be a little clunky.
The reason that clairvoyance doesn't work all the time in the mod is because I didn't want to have easy quest markers for everything where you just follow those to the next destination, and as a result there are a couple things you have to look for. Lond's key should be fairly easy to find, i believe it is by the lake. There should be a clue or 2 in the dialogue and quest instructions in your menu.
If you are still finding yourself stuck I can give you more specific hints.
Thanks for giving the mod a go!
How about giving out an walkthrough (where you aktualy play your mod on camera and show where everything is in case someone (like me) is missing something).
An, in my eyes, large issue is that clairvoyance isn't working on the keys or other chars, its an spell that should always work (even in the main game there are quest where it isn't working and it is/was not okay).
The map is very hard to use because the fortress is hanging right on top of an part of the Village, maybe you could solve that by removing the upstairs doors in the fortress and replace them with normal doors and stairs behind them so the players have to walk up the towers but the map markers would be removed (would offer space for stuff, chests and secrets).
Cheers