安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









the spreadsheets are all out of date as of the 2.92 and 3.0 balance changes
however paragraph 1 is how find the stuff
Oh wow. Glad you're finding use out of it.
Yeah, the weapon might be recorded as a 1x, but somehow the cutting array has four weapons points. The mauler does ~630 damage (~510 to a cruiser with 20% armor) per sweep to a target, suggesting it has 4 copies of the recorded weapon (based on stats). I also found out you can see 4 lasers if you look closely.
https://i.imgur.com/nixYhlM.jpg
For shield vs armor, here's a dev reply: https://i.imgur.com/ISkSElB.png
* Apollo main gun corrected for Flak Cannon from Falcon AA Autocannon.
* In SS_2_Mauler.modules there are 2x 'Mauler Plasma Cannon' and 1x 'Hyena Laser Cutting Array'. I don't see a 4x of a weapon?
* Can you provide a refenece for armor applying to shields? Seens a very odd and counter intuitive design choice.
P.S. Thanks for your mutiplayer
I also learned that shields are effected by armor too, so it would be nice if there could be a similar "effective health" for shields as well.
Thanks for the 2.7.1 update!