Stellaris

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Rebalanced Research Penalties
   
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29 jan, 2017 @ 23:15
16 jun, 2018 @ 15:49
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Rebalanced Research Penalties

I 4 samlingar av Nord
Stellaris Utilities Pack
34 artiklar
Kennedy Modpack (Stellaris 1.4)
60 artiklar
Adams - Modpack (Stellaris 1.6.x)
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Adams Modpack (1.6.x) Lite
72 artiklar
Beskrivning


UPDATE: 2.1.1 Niven compatible version: Rebalanced Research & Tradition Penalties


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UPDATE: 1.8.* Čapek compatible!

Rebalances the population and colony research penalties. Research time will be significantly increased with every new colony, but reduced slightly with every new pop.

Heavy expansion and developing colonies put a burden on a the progress of a civilization's science industry; however, once populated and developed, colonies should be able to provide increased overall scientific output.

Each colony will incur a 40% research penalty while each pop gives a 1.25% research boost.

A fully colonized planet with:
25 tiles = 8.75% research penalty (31.25% research boost)
20 tiles = 15% research penalty (25% research boost)
15 tiles = 21.25% research penalty (18.75% research boost)
10 tiles = 27.5% research penalty (12.5% research boost)
5 tiles = 33.75% research penalty (6.25% research boost)

Note: I'm completely open to balance and improvement suggestions! I threw this together really quickly after becoming rather frustrated with how slow wide empires develop technologically. That being said I do want to keep the game balanced in order to accomidate both tall and wide strategies throughout the early, mid and late game.

As requested by @aidynmaster I've uploaded a variant of this mod which uses half the colony penalty and half the pop bonus (20% and 0.625%), give that a try if you feel this is too punishing.

To do: Make the penalty relative to the overall size of the colony, rather than a flat rate.

Compatibility
Only touches 'common/00_defines.txt' lines:

NGameplay = {
TECH_COST_MULT_NUM_COLONIES = 0.4 # Each Planet adds +X% tech cost
TECH_COST_FREE_POPS = 0 # First X pops do not add any tech cost
TECH_COST_MULT_NUM_POPS = -0.0125 # Each non-free Pop adds +X% tech cost
}
73 kommentarer
Nord  [skapare] 17 jun, 2018 @ 10:28 
I've continued this mod here: Rebalanced Research & Tradition Penalties
son-goku 7 apr, 2018 @ 6:56 
How about keeping the 10% penalty per planet, eliminate the penalty for habitats and quarter the penalty for each system?
Nord  [skapare] 12 mar, 2018 @ 16:41 
@Ender 2.0 changed how research penalties work overall. Not sure of exactly how I want this mod to update atm. Suggestions welcome!
Greyscale 12 mar, 2018 @ 7:02 
update?
Huntsman 24 jan, 2018 @ 12:22 
How does this mod work out with Robotic Empires now in the game from the Synthetic Dawn DLC?
Dragon of Desire 8 dec, 2017 @ 0:54 
NordikaMan, is there any way that you can make a version that makes the per-colony cost 40-50%, and make it so pops don't do anything to the penalty, like what is going to happen with 2.0?
Nord  [skapare] 19 nov, 2017 @ 10:37 
@vaporfeces Finally had a chance to take a look and it seems to be working as intended for me. I've uploaded a version update, give it another shot and let me know if you're still having issues with it.
vaporfeces 15 okt, 2017 @ 9:37 
Are people still experiencing the issues they reported after the last two patches to the game? I am not seeing any changes to the values changes by this mod in the original game from 1.6 to 1.8. Unless the game is now doing something else with these number, I think it must be another cause. I will see what is going on in my next game.
Atlantika 21 sep, 2017 @ 15:39 
not sure if its working properly. ( seems to get alot more penaltys than boosts with SD ) always in the negetitves for researching
Atlantika 21 sep, 2017 @ 6:17 
update plz