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https://i.imgur.com/tSxJXWY.png
RICOCHET has entered the chat 🛡️
Starting in Season 05, the kill feed will notify lobbies when #TeamRICOCHET and it's systems have removed a problem player from the game.
https://psteamproxy.yuanyoumao.com/news/app/578080/view/3655284673663101096?l=english
That being said, I recognize how futile and unproductive it is to do this in these forums, at least those where devs never engage. More and more, the shame that may discourage some cheaters should really be presented publicly by the anti-cheat teams like Valve Anti-cheat and PUBG's have.
When the community grows so frustrated with a particular cheater that they name and shame them in the forums, their outcry it's so much about that one cheater as it is the underfunded, understaffed, or non-existent anti-cheat controls that they expected with that game they...
Even for dev presented naming and shaming to be effective, social profile identities need permanence so a gamer's reputation grows to actually matter to them. And their reputation should be based on duration and in-game engagement (not how many tokens they purchase). Players (especially on PC) desperately need to know their reports are being heard and the something, literally anything, is being done about them. And we all need to see that consequences (bans) are regularly applied, even occasionally for old games.
We do see token efforts and hopeful messages from the devs, but cheating remains the core problem in online gaming. Sadly, low-level efforts like True Play always seems to end before they get off the ground. Perhaps AI will revolutionize anti-cheat. But realistically, the opposite seems more likely given the amount of funding the cheat industry controls.