深海迷航

深海迷航

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Incomplete Cyclops progress bar? I have a fix!
由 Zemecon 制作
This guide was originally a thread I posted in the Subnautica Bugs forum but I didn't get any replies to it so I am going to recreate it here before it slips into obscurity. The thread was created on Janruary 15th at 6:32 PM and you may view it here: http://psteamcommunity.yuanyoumao.com/app/264710/discussions/3/144513524086159306/

The guide itself may not change at all unless and until someone else has tested it and found a few errors or determined that any one of the precautions I list here are unnecessary. Until that happens, this guide will be an almost exact copy of what you will find in the forum (more or less - some modification will be needed to adapt it to Steam guide format) so it will be quite short.

Without further ado, let's get started.

NOTE: I came back to this guide just now and it looked like I needed to fix it up a bit grammar-wise so I did and it should be more understandable now. Yes, I know, I said I wouldn't edit this guide, but I don't consider authenticity to be a valid enough reason to improve upon it for the sake of make it better understood. If you want to see any changes or deviations from the original forum post then look for the square brackets "[" and "]" - I think I have been pretty good about that part so far.
   
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Introduction
A few people - including myself - have reported seeing an incomplete Cyclops blueprint progress bar at the top of the Blueprint screen in their PDA even after they have collected all three component blueprints (Bridge, Hull, and Engine) and [have] received the Cyclops blueprint itself, and even after building the Cyclops. The progress bar just sits there and won't go away. It is annoying and apparently [this bug] has been around for a while.

Just minutes [before creating this guide] I figured out one way to fix the problem and get rid of the progress bar for good. It involves using console commands so if you don't like doing that then this [guide] won't be for you.
Step 1
Anyhow, the first thing you want to do is [to] enable your console by pressing f3 and then f8 to enable your mouse, then remove the check from the box beside "Disable Console" in the black f3 pop-up. Then you want to [press the Enter key or the accent/tilde key and type] the following commands (in no particular order):

lock cyclopshullfragment
lock cyclopsenginefragment
lock cyclopsbridgefragment

If you check your blueprints database then you [should] see [that] these three blueprints [are now] gone. Now use the following command: lock cyclops

The progress bar will still be there [because we haven't eliminated it yet, but getting rid of the three component blueprints will make that progress bar active again so now we can complete it].
Step 2
What you want to do next is complete that bar again by scanning whatever fragments you need to collect the blueprints that will complete it. Scan every single Cyclops component fragment again [all three times] until the progress bar is gone. When I was doing this, I thought that 1/3 figure on my progress bar accounted for the Engine blueprint because that was the first blueprint I collected earlier in my game[,] but it turned out the 1/3 figure was accounting for the Bridge blueprint instead so be sure to scan [all] fragments for all three component blueprints just in case. But make sure you don't scan fragments for any other component blueprint [until] you have whatever blueprint you are [currently trying to complete first because having multiple component blueprints in progress at the same time] might mess things up..

If you don't want to go out there and find fragments that have already spawned in the game world then you can use the following console commands to spawn them in yourself:

spawn cyclopshullfragment
spawn cyclopsenginefragment
spawn cyclopsbridgefragment

Once [all] three of each fragment [have] been scanned and all three component blueprints [have been] collected, the progress bar at the top of your blueprints screen should be gone. I did this and the progress bar now appears to be gone in my game. The nice thing about all of this is that once you have all three component blueprints back in your blueprints databank, they will be back where they originally were before you locked them rather than at the bottom of your Blueprints screen [where they would be if you had scanned them the first time]. The one exception might be the Cyclops blueprint itself; for me it reappeared where my engine blueprint used to be and my Hull blueprint reappeared where my Cyclops blueprint used to be. Oh well, I am not complaining.
An additional precaution
One additional precaution if you decide to do this: Do not save after you have locked all four blueprints until you have [re-]scanned the fragments for all three component blueprints and have all four blueprints back in your blueprints databank. When this bug happened to me this time around with my current saved game I suspected it might have had something to do with saving my game after collecting only one of the component blueprints. That may or may not actually be what caused the bug [as I have not tried to recreate it again since it happened] but assuming you want to get rid of it then you [are] better [off] safe than sorry.

Hope this helps you and thanks for reading!