Garry's Mod
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gm_dust
   
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Тип контента: Дополнение
Тип дополнения: Карта
Метки дополнений: Развлечение, Сценическое
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44.429 MB
7 янв. 2017 г. в 13:30
5 июл. 2022 г. в 4:44
Обновлений: 6 (просмотреть)

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gm_dust

В 4 коллекциях, созданных tiki
Season I
Предметов: 59
Season II
Предметов: 60
Season III-IV
Предметов: 90
Season V-VI
Предметов: 232
Описание
Current version: v1.2

Sandbox map set around in desert middle east city. Map is based on CS 1.6's Dust I and Dust II.

This map doesn't require any other addons or games, as all of the assets are included in the map files.

MAJOR BUG:
Nodegraph is currently busted and all the workarounds to fix it did not work. If you want NPCs to navigate, do the following:
1. Exit to the main menu;
2. Open the console by holding the ~ key and type ai_norebuildgraph 1
3. Load gm_dust again.

Credits:
Dave Johnston - Dust I and Dust II.
Valve - Textures.
Me - Mashing Dust I and Dust II into 1 map and making it beautiful.

Join my group if you like my addons: http://psteamcommunity.yuanyoumao.com/groups/mawwork

Copyright © 2010-2022 by oteek, All rights reserved.
All trademarks are property of their respective owners.
No unauthorized version or modification of this content is allowed to be uploaded to the workshop except under the account ID 76561198019834880. Doing so would be violating Valve's Terms and Conditions.
Популярные обсуждения Просмотреть все (1)
1
28 авг в 3:06
Strange triangle
leonidze
Комментариев: 100
Dehumanizer 4 июл в 16:04 
adding postal 2 lucky ganesh music to map is a nice touch
CharlesTheSniper 9 мар. 2024 г. в 7:31 
Very good map i remembering achieving this in C:SS called de_dust_full but it was a failure.
Yes Cs 1.6 style is good but css atleast achieved something (can anyone make that?.
ceciliabarks 21 фев. 2023 г. в 9:19 
hey, I'm making an absolutely horrid map that's basically a bunch of different maps (portal 2 test chambers, gm_construct, a skate park etc.) jammed together and connected with seamless portals, and was wondering if I could use this as I wanted to put cs 1.6 dust/dust2 in anyways
tiki  [создатель] 3 фев. 2023 г. в 6:44 
next update whenever i have time
NextKurome76TheSoldier 15 окт. 2022 г. в 3:18 
any chance for ai nodes to become baked into the map instead of being made from the tool?
Mhmmm Soup 6 июл. 2022 г. в 12:36 
SHADY SANDS
FFox 5 июл. 2022 г. в 12:29 
eeeepiiiiic
tiki  [создатель] 5 июл. 2022 г. в 9:50 
I've had an idea of making a bigger gm_dust map with even more layouts merged, such as de_dust2002 or 828_dust. Maybe sometime in the future whenever I feel like it.
★Bullet★ 5 июл. 2022 г. в 9:41 
Can you remake interiors and merge it with 828_dust?
tiki  [создатель] 5 июл. 2022 г. в 4:50 
After 4 years of "correcting small mapping bugs" as described by the TODO, I've finally released a long overdue update. See the changes here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/837280639