安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









//To create a new .gma file (folder should contain an addon.json - see below)
gmad.exe create -folder "C:\path\to\addon\folder" -out "C:\where\to\save\file\out.gma"
//To extract an existing .gma file into its parent folder
gmad.exe extract -file "C:\steam\etc\garrysmod\addons\my_addon_12345.gma"
//To extract an existing .gma file into another folder gmad.exe extract -file "C:\steam\etc\garrysmod\addons\my_addon_12345.gma" -out "C:\this\folder"
"
File does not have expected MDL header ID (first 4 bytes of file) of 'IDST' or 'MDLZ' (without quotes). MDL file is not a GoldSource- or Source-engine MDL file.
"
For something like this not to happen again, website admins must make their site/community websites decentralized.
Research what decentralization is.
As stated in this wiki about modding Insurgency: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1501754039
(Pasting this to related guides/discussions, spreading the words)