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(Tip: go to the area you want, export the map. Hold your screen at the same location and turn on map labels (and lines). Now you can position the towns and cities more accurately.
The link must be https://terrain.party/
The "Map Creation Tool" will always create real heightmap images as required by the game!
The "stairs" problem occurs when using 8bit per channel.
This is common for RGB images (32bit/pixel with RGBA channel = 8bit / channel)
The "Map Creation Tool" also works with 16 bit per channel images and will also save images as single-channel 16 bit gray sccale images.
However, if the source image is only 8bit/channel, the "lost resolution" cannot be recreated by the tool.
In this case, use less height dynamic (smaller range between lowest and highest point on the map) or blur the image with a image editor program that supports 16 bit.
BTW, the current gimp release version (2.8) does not support 16 bit. Only the preview version 2.9 does.
Map creation tool have a critical bug - after export heightmap in game it turns out with the effect of stairs. =\
Being something of a troglodyte, I admit I did struggle at first; but eventually was able to get my first custom map up and running. It's not perfect but it's playable.
Thanks again, mate!