Noh_Mercy [SFM Saxxy 2016 Extended]
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13 条留言
jimme 2022 年 11 月 29 日 下午 12:47 
helloo!!! i love your sfm movie so much that i build my oc like the robo spy in your video!!! thank you for doing it!!!
Sneaky 2016 年 11 月 16 日 上午 2:50 
For your first animation, it's pretty good.
But my complaint is pretty much what everyone else said.
Also, what's the story?
alcanox 2016 年 11 月 15 日 下午 10:11 
I don't want to discourage someone who clearly worked very hard on something, but this seems a bit of a missed opportunity. It's just a string of not very engaging fights without conveying much in the way of story or humor. Still, it's a good first effort.
Im A Pauling For Ms.Lesbian 2016 年 11 月 15 日 上午 8:52 
I think this video's strongest point are the dynamic poses and facial expressions used. Its too common for videos to show lackluster reactions in character's faces or not really exaggerate what they're doing, but you did a good job there!
Exercutionerz 2016 年 11 月 14 日 上午 4:25 
If that rifle was in the game for sniper... that would be awesome!
Sockman 2016 年 11 月 13 日 下午 6:58 
animation was a bit wonky at times, but the fight scenes were pretty well done, especially on the robot spy.
beren 2016 年 11 月 12 日 下午 1:56 
a good sfm but the medic vs robot spy fight audio didnt suit it.
Leet 2016 年 11 月 12 日 上午 9:46 
Nice
Tatsu0ni 2016 年 11 月 12 日 上午 3:33 
Yeah I agree to TTMR, don't use the ingame animation. Well I guess you'd need to improve a bit more with SFM
ttmr 2016 年 11 月 11 日 下午 10:29 
Not too bad. Please never ever use the in-game feature, it looks insanely cheap and can be spotted from a mile away. Sequences are fine but only if used in moderation.
Fights were pretty well choreographed, but because parts of the animation (most of the robot spy's dodging) were rather slow it lacked urgency or impact. I'm glad this entry actually had speed behind attacks, but there was hardly any noticeable speed on the followthrough of most attacks.
For reference on the Medic fight, I'd recommend taking reference from a few of the fights in The Raid, personally, and study how people react in the fight scenes, how quickly they dodge and how slowly they recover, as these are also massive factors. Actually just binge watch martial art movies and/or animators like Torrian (death battle guy) or Monty Oum if you're so inclined to get better reference on how to properly portray fight scenes with impact and tension. Wish you all the best and I look forward to seeing what you create next!