安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









It shortens the wind-up (meaning your strikes hit sooner) as well as the cool-down between attacks (meaning you can input another attack sooner). That makes the skill damn good with most weapons but especially with buster blades. You can literally fire off charge crush and hit your target even before you see the blade strike your target. Of course using that skill changes the timing you might be used to, so it's not a beginner friendly skill at all. But once you learn how to use a speed boosted weapon, your dps WILL skyrocket.
I like it and its useful for everyone who doesnt understand well the DMG / Critical Multiplier nwn
10/10 Well Done!
SSS+ :3
For example:
Using the Kurogane Scythe and the Olybrius Scythe (a scythe with ◎◎ in F) the differences are 867 vs 694 at +30. However when fighting an aragami with weakness to F, Olybrius' damage becomes 1041 or 1215.
But in return, if you're fighting one that resists F, the damage output for Shiranui becomes 555 or 139.
And it's because of that I prefer raw weapons. But, if you have a weapon for each element, you will out damage a raw weapon user.
But one think I have to aks:
How do I know if the aragami is weak or very weak against the chosen element?
As you certainly know the multi elemental or oo elemental weapons a weaker than no elemental or one-elemental weapons.
So maybe it's better to abstain from oo ones.