安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Also if you ever plan on making another game and want some assistance mainly in terms of music, I'd gladly help anytime.
Different characters also gain a special buff upon the start of each phase every time too. Cultists gain a 10% chance to instantly kill an enemy on hit every Yellow phase for example.
Yellow- Nothing, but resets the Hit Streak
Blue- gives CON +3 and increased Magic Attack power for both you and the enemy.
Green- DEX +3, Increased gold find, items have a higher chance to break, all trap damage is doubled from chests
Purple- MAG +3 (I think?), Items won’t break if used
Red- XP earned is cut in half, increased attack power for you and the enemy, can’t run from fights
There’s other stuff too, like if you visit a Guild during a Blue phase you’ll have the option to buy buffs or Runes. Red phase at the shop is the more expensive XGA version, etc.
Let me know how it goes!
It was well worth the effort, thank you for blessing steam with this beautiful hidden gem!
Btw, next can you make a guide on what exactly the lantern colour does?
DEX (for cultists):
Influences the RITUAL skill to the tune of (Random(4) * Level) + DEX