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Also, any game doesn't focus on complicated inputs at beginner level
Chapter 2 will be aimed at those who have had hands on for a while and are looking to advance to a more competitive level (So it will cover things such as the combat triangle, stun types, etc), and Chapter 3 will be aimed at theorycrafting and sharing/discussing new tech that most veterans of the series will want to know, such as rMoves.
"As mentioned earlier, the combat in the STORM series was designed to be simple, so that new players would not need to learn many different button inputs to perform powerful and flashy combos."
Maybe you meant to say: "The key difference between the STORM series and other fighting games is that the game doesn't require you to have highly technical inputs."
instead of: "The key difference between the STORM series and other fighting games is that the focus of the game isn't about highly technical inputs."
If you don't believe me about highly technical inputs:
RT+X-rSwitch->(strike back)->BBB-8B->6A->YYB (Combo to ult for some teams)
9A-5X->BBB-2B->4A-8I(Up Item)->RT+B-rSwitch->2A-5X->RT+B (Minato combo into guard break, then grab switching into Sasuke FKS, then jump shuriken into another grab)