Prison Architect

Prison Architect

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The Forestry
Tekijältä Haloshs
The Forestry is an interesting room to have in a prison, and it is very easy to take complete advantage over it and earn money faster than the actual prison. The Forestry allows you to grow and cut trees and sell the wood as exports, or make into beds.
   
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Uses of the Forestry
The wood from the Forestry is the only reason to have it. The wood will be automated to be put on a table to be made into furniture, or sent directly to exports. If it is sent to the table in the workshop, it could be made by a qualified prisoner into a Superior Bed. Wood sent to exports will be picked up by one of the delivery trucks and sold. Note that trees cost 100 each to plant and that full grown trees give 3-5 wood pieces (1 piece sells for 50$).

Tree -> Superior Bed:
Stages:
Sapling -> Tree -> 3 Logs -> 12 Planks -> 2 Superior Beds
Causes:
Bought -> Grow-> Cut -> Saw -> Carpenter Table
Cost/Profit:
-$100 -> -$100-> +$50 -> +$500 -> +$700
Note that the values shown above are for EVERY tree, except some logs may be sent to exports before they become beds, and that a workshop is required to make maximum profit.
So, the time a tree takes to grow is 5 days, and 1 tree will make $700 in those 5 days (not including the workshop time, but in theory, every wood and plank will be used eventually).

More Maths
If you have a 9x9 area of trees, 9^2 is 81, but each tree will take up 3x3 squares (3^2), which is 9, and 81/9 is 9, 9x700=6300, but over 5 days, so 6300/5, which simplifies to 1260.
So, with a 9x9 forestry and a workshop, you will make $1260 every day, UNLESS you dont have tax relief (See Tips and Tricks).
Getting the Forestry
Sadly, the Forestry is not available at the start. As it usually is, The warden is needed, but so is the Foreman and the Gardener. Once grounds keeping has been researched, then the forestry will be unlocked. The Forestry has to be outside, if you couldn't read the room description, and requires gardeners to plant the trees and workers to cut them down. The forestry should be placed in a large area to maximize output.

A large problem I noticed while i was playing is that if you make a very large forestry, the trees would cost me way too much money. Make sure that you 1, have enough money to make a large forestry, or 2, make a small forestry first and gradually make it bigger. Otherwise, money becomes a big issue for a while. Trees cost $100 each.
Caution with the Forestry
Although the forestry is a useful room, it can also be very dangerous. The Forestry is home to contraband sources that are very powerful in the hands of a prisoner. The axe and the spade, the axe does more damage than a shank, but has no other special properties. The spade is a very useful digging tool and does a little damage. I have an "airlock" styled entrance with metal detectors on both doors, with a guard stationed in the "airlock". This security is only required if you plan on making a prison to go into the steam workshop, because actual players can choose to go into staff-only rooms, unlike regular inmates. Otherwise, the easiest way to stop these prisoners from stealing stuff is to make it a staff-only zone. This should stop almost all prisoners from getting any shady weaponry.
Tips and Tricks (Sourced directly from fandom)
Instead of making the entire half of the map a forestry all at once, you can add a section of it each day. Doing this will spread out the growth of these trees and will stop a massive wood overflow on you workshop, which would reduce profits. This will also stop you from losing a ton of money right of the bat from buying too many trees.

During such overflows, an easy thing to do is sell planks or wood, you will lose profits, but it will stop the overflow after it happened.

There seems to be a bug with the cashflow, where values aren't shown properly...

Things I didn't know:
Trees grow faster on dirt than sand
"Selling wood log from the forestry before unlocking tax relief isn't a good idea since at the end you're selling each tree $150 - $45(30% tax) - $100(price of the sapling) = $5"
14 kommenttia
杰朋 CHINA 25.6.2018 klo 7.12 
Thanks,i learn much.It may make me operate mine better.
foxtrot 13.4.2017 klo 12.27 
kinda makes me wonder if the game prefers the crafters table, saw, press. or visa versathe cash flow bug shows here too. really sucks the hackd.
Panther 28.3.2017 klo 19.23 
yeah there is a bug with the cash flow
Haloshs  [tekijä] 27.3.2017 klo 20.14 
Thanks for the feedback! changed a few things and did some more maths to calculate how much you would be making per day!
Panther 26.3.2017 klo 21.30 
when you first make them it will cost you alot
Panther 26.3.2017 klo 21.29 
i play around with foresty alot i uslerly spend a crapton of money on forest which pays off after along time
(i normaly make massive forestrys
CecilHarvey03 25.3.2017 klo 20.00 
Oh, and how long does it take for a tree to grow?
Never really used the forestry before.
CecilHarvey03 25.3.2017 klo 19.58 
Prison Architect! The game of making an entire section of the map a forest!
Seriously, I just did this...
-3,000, but it says +18000 a day .-.
Wow, just wow.
Haloshs  [tekijä] 31.12.2016 klo 15.26 
Thanks for the feedback! I changed a few things in the final section!
4-stroke Evo System Engine Unit 30.10.2016 klo 4.53 
Same, it is so much chheaper and easier then security. Plus, I have never seen a prisoner go into a staff only area (unless in a riot)