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Looking into the YAML files I believe this is more of a core game change, involving changing C# code. First, do you think that my assessment is correct or could this be done just with YAML file manipulation? Second, do you have any experience manipulated the C# code or have you just looked through it with dotPeek?
Thanks in advance for taking the time to read this and for any advice you may give!
Now, on to the point of me contacting you. I have been pondering for a while now the possibilities of a mod that held movement for fleets until the end of all (human) player turns. This would, in theory, mean that a player would direct their fleet to go to a location, and it would end up at that destination (assuming a one turn travel time) the following turn rather than immediately.
It at least gets rid of your Capitol and lets you rebuild elsewhere.
- key: structure_vacated_capitol
name: "Vacate the Capitol"
description: "There are times when the evacuation of an empire's Capitol is required, usually to relocate to another planet.<BR><BR>The abandoned shell of the former Capitol is left behind, of little value except possibly as a decoy for enemy attacks."
icon: assets/structures/capitol.png
cost: 30
upkeep: 1
isTransferable: true
requires: structure_capitol
upgrades: structure_capitol
What ticks me off is that the game labels it as an Upgrade to the Capitol. Looking for a way for the game to label it as a Downgrade.
bonusTiles: (i)
to work, at least using the arguments lifted from structure_asteroid_mines
requiredStructure: structure_name
works for Colony Projects exactly how one would predict.
Thanks again!