Spec Ops: The Line

Spec Ops: The Line

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FUBAR Walkthrough (With Videos)
由 Tiago Rocha 制作
Welcome to my Spec Ops: The Line walkthrough on FUBAR difficulty. This guide/walkthrough will show you how to beat the game and unlock the hardest achievement. There are a few tricks you can use to make the game easier, and we will be using them to our dvantage!

My FUBAR walkthrough is great for those looking for a guide, or just wanting to relax and watch it as a movie!
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Introduction
MFWIC
Complete game on "FUBAR" difficulty.


With this video walkthrough anyone can beat FUBAR mode, and here are some tips I used myself:

Weapons:

Some weapons have a strong recoil effect, and the effect always pushes the aim up, so when you're aiming, and you know you want to use a spray of bullets to make your enemies into a pulp, start aiming a little bit down. When you fire, the aim will go up but still hitting the enemy. So it's a spray of bullets, and with high chances of a headshot!

Cover System:

Use the cover system as much as you want, don't ever feel the need to move on, take your time, and advance at your own rhythm.
Enemies won't close you in, but sometimes they will get closer, you can still move from cover to cover, to reach the best spot available.
Be careful with destructive cover, that usually stands out as concrete cover, with a very distinctive color.

Teammates:

Your teammates are most useful at a certain times in the game, and I specific, detailed every moment in the videos below.
Most of the time, it's you who have to take care of business, as the AI of your partners is limited.
They usually get in the enemy line of fire, and die. Revive them can cost your life as well.
There are very specific positions where your teammates behave decent enough, just not perfect. You should use them to distract the enemy, or even kill soldiers when they are strong, but outnumbered.
The moral is; you can rely on them, just don't expect much aside from specific moments in the game where their actions are vital.

Perseverance:

Just don't give up! Doesn't matter how many times you failed, the winning round will come eventually.
You don't need to follow every step on my videos, maybe you will feel a more comfortable path, or a more suitable way to the final goal.
Just don't quit. I spend literally 45 minutes trying to beat the final fight in chapter 13, but as soon as I got a path, I did it on my second try.
Don't give up, just keep pushing until the very end!
If you need, reload a previous chapter, grab that special weapon, and try again!
Chapter 1: The Evacuation

Chapter 1: The Evacuation

The First chapter works mostly as a tutorial. There are no difficult parts, except the first turret, where giving the command to your partners can pretty much win the encounter.
Chapter 2: The Dune

Chapter 2: The Dune

The second chapter introduces the player to grenades, and how much power they have. The second part of the fight is really tough, as the player has to learn how to use the command tactics and leaving the cover will result in death. Keep in cover, and tell your partners to take out anyone approaching. Keep an eye for the enemies on the right side, and you'll be fine.
Using blind fire is also a must, remember that!
Chapter 3: Underneath

Chapter 3: Underneath

The first fight is tricky, command your team to eliminate anyone on the roofs. You can also shoot the glasses. Keep an eye for all the enemies on the ground, especially the runners, as they usually go for you. Killing enemies on the ground will make this fight really easy!
On the second part of the chapter, the trick is to make sure you command your teammates to take out the guy on the gunner. I usually don't approach him by having a cover, just sneak pick him and target it.

Use the turret for as long as you feel necessary. Take your time and patience, this is one of the hardest parts in the game. Don't go out in the storm on a rush, kill the max amount of enemies you can. As soon you go, 4 will spawn, and throwing a grenade is a great idea, but most likely one of the teammates will be down. This happened to me every time.
Chapter 4: The Refugees

Chapter 4: The Refugees

I decided to take this chapter with extra action, so I avoided the stealth option. But the only fight that really matters start at 06:08. As soon as you jump, throw a stun grenade and take cover, but duck. If you don't, you'll still be visible. Avoiding a grenade is impossible since you have no where to run.
Going forward is not optional since there are enemies. Make sure the left guys are out. After the first encounter, the rest of them are easy, since you can now move and avoid explosives.
Take one by one, and command your team all you want, they really are killing machines.

The second party starts at 12:44. This is really easy, just avoid explosives, and target the closest enemy to your teammates. There is plenty of cover, they'll hardly die on you.
Use all the stun abilities, your teammates have, it will break the game completely, and make things so easier in this level!
31:00 the turret can be a pain in the neck, but just remember where the enemies will spawn, and don't worry about breaking the glass. Focus on the enemies first, use the explosives to help you, and save the window for last.
Chapter 5: The Edge

Chapter 5: The Edge

The fight that starts at 04:33 depends only on the abilities of your teammates AI to survive. If they go inside the room, then its death of them, and you'll be in a tight spot. I tried to kill the most enemies I could, because I knew the 2 idiots of my partners would go in, and get wrecked.Use the wall frame to your advantage, and with a stabçe riffle and headshots you shoul be able to do it. After this, its simple, just spam the stun grenades, and take every oportunity to use the amazing M249 SAW!
The second intensive encounter starts at 11:16. You see me dropping the sniper rifle, however, I decided to use it. It's a different footage, as I died a few times in this area, but the sniper rifle really is useful.
12:29 - Do you see the small gas tank in front of my character? Destroy it!!! I didn't because I wanted the extra challenge, but the enemies will shoot it. I like to use the nearest cover to shoot the enemies coming from the front, and also the ones on the left.
There are plenty of ammo and even a rocket luncher on the small building on the left. I didn't used it because I wanted to take out all the targets with just a heavy gun and a sniper riffle. Snipers will attack you heavly, use snipe riffle on them ASAP!

19:40 this is really easy, just be careful for the runners, and keep in cover. I didn't use my teammates target system because they tend to get in the middle of the fight and ending up dead... So I use them to distract the enemies, and taking them out one by one!
Chapter 6: The Pit

Chapter 6: The Pit

This chapter can be tough, but extremely easy if you follow a couple of rules. First of all, you need ammo. As soon as you can, grab the shotgun, and the grenades. The Desert Eagle as more range, so you might want to save the ammo. If you stay in the rear back cover of the car, the enemies above won't be able to hit you! I didn't throw grenades because I always do, and I wanted to clear this area without them. But they are a marvelous asset, so use them! Shotguns have a small range, but sometimes they will surprise you.I eventually run out of ammo, but I wasted a bunch of bullets trying to hit a enemie that was away too far.
03:56 is actually tricky, command your teammates to attack, as you can easily die here.
The first turret challenge is based on how well your teammates act as staying alive on their cover. Make them distract the gunner, and kill him!

11:40 - A tough area, no doubt. The player is invited to attack through the right side, but ignore it. Use the left side, and the right one is blocked so they can't approach you. There is a special enemy that you need to take out and fast. He's in a tight spot, but usually takes out your team, and that's terrible.
You can see me shooting at him at 11:46, he's behind a small silhouette statue. That enemy is the most dangerous in this area. You should move to his location as soon as the path is clear. You'll have a clear sigh of the builing floor, but be careful, this cover is tricky. You can move to a more comfortable area, and remember, sticky explosives are so good, you can literally take out a pack of enemies with it!

20:07 - The worst part... Doesn't depend on your abilities, its just random luck. Try to stay in the middle of the corridor, and go for it. Took me around 10GB of footage, just to get this done!!!
Chapter 7: The Battle

Chapter 7: The Battle

The first fight is easy, just remain in a good cover and take out any enemy one by one. There are so good places to cover, that your teammates will hardly die, and will give you a massive assistance.
The encounter at 14:04 is easy, as soon as you notice the heavier and the soldiers approaching, throw a sticky grenade, that should take out the soldiers. The heavy will be stunned by the Sticky grenade, use that time to throw another, or the regular grenades. I threw him 3 sticky explosives, and my teammate threw another explosive. This enemy is tough, but the trick is to throw while he is stunned, otherwise he will kill you!

17:17 I went with the stealth mode. Fighting here is fun, but I love stealth in every video-game, so I went with it. It's also the shortest way through this area.
Your teammate will ask you to shoot a couple of enemies, just make sure you hit damn in the head, and even so, shoot twice. Sometimes once won't kill them and it will alert everyone!
Chapter 8: The Gate

Chapter 8: The Gate

The real fight starts at 07:46, and it's your typical shooter scenario. Just take one guy at a time, and always get a decent cover. It's a easy area, so easy that by some weird thing, my game glitched, and my teammates got out of the action for the majority of the encounter. The first part is all about getting to the top of the small hill.
Once you step foot inside the building, just take cover, use a heavy riffle and take them all out one by one. Just pre-aim before you get out of cover, and you can spam tons of headshots! They will rarely come up the stairs, and you'll have the entire balcony as an advantage point. I did this alone, so having your teammates killing them should make things a lot easier and faster.
Chapter 9: The Road

Chapter 9: The Road

Chapter 9 doesn't require much help, its your basic shooting scenario, with a dramatic choice for the player.
Chapter 10: The Dune

Chapter 10: The Dune

Chapter 10 is one of the hardest chapters in the game. From now on, the game introduces the Heavys, as a standard enemy, even though it's not common to appear.

For the first fight you want to take cover where I got to in 01:77. You can pretty much avoid any enemy to climb the stairs, and you side-aim your targets without much exposure. It is imperative that you grab the Rocket Launcher, but don't use it. Save both the weapon and all its ammo.
The next encounter starts at 05:03, and can be tricky because it's recommended to have a spare Rocket Launcher, so I only used one weapon. Clear all the enemies and leave the heavy guy for last. Don't be surprised if both your teammates die. Throw a grenade, doesn't really matter which, just use them. While he gets slightly stunned, use the opportunity to throw another or shoot at him.
Since we're carrying just one useable weapon, go for the M249 SAW, it's a heavy assault rifle, and for the next area it will be a godsend! Also, don't forget to grab the extra ammo box in the kitchen. ( 08:40 )

This next sequence isn't hard, but gets tough at 11:30. If you're using the M249 SAW, your chances just got higher! The first wave of enemies are set on regular soldiers, so you can hit them pretty easy. The second wave brings up the Zulu Squad. Command your teammates to hit the heavy in the rooftop. The others are just a improved version of the regular soldiers. Your team will be focused on the heavy soldier, so be sure to hit all the ground enemies! There's also a third wave composed of regular soldiers, and if you're just like me and you run out of bullets, jut use your team, or quick-grab a gun. Don't replace your Rocket Launcher, not yet.
As the fight is over, trade the heavy rifle for the sniper rifle 417, and look for ammo!

This area at 16:05 is very well known for its difficulty. But it's not really hard, since I have a Rocket Launcher!
First things first, just run toward the first pillar, and take on the guy that shows up. You'll probably be more successful if not using the sniper scope, make sure to disable it. As you will see, I tried several times to hit the enemy in the turret machine. I did it before, but I didn't manage it, and honestly, avoid it. Just focus on the surrounding enemies, using the pillars. If they throw a grenade, just quick-move to another pillar, and get back to position. With sniper-scope, you can snipe enemies pretty efficiently.
When the first wave is dead, another one will show up, and this time they bring a heavy. It's good to be in the front of the level, so that means the heavy will come from one side or the other. The one closest to you actually. Anyway, wait for him to be at a decent rage, and shoot him with the rocket launcher! I'm actually admired it took 4 shoots from the rocket launcher... And a sticky grenade! He was kind of far away, though. It's usually three. After he's down, just order your team to kill the remaining threads!

22:02 For this next fight, I like to use the M4A1 and the M249 SAW. The game gives you a choice to go stealth on this first part. That's why the M4A1 is useful, because it has the silencer adaptor. Believe me, when taking down in stealth, you want to take a bunch of shots for each kill. Kill them to a pulp! Headshots sometimes aren't sufficient, and they get alerted. If you do it by this order, neither of them will be alerted!
The rest of the level is pure fun, use what weapon you feel better with, and be careful for the runners, but they come from such a large distance, that you can easily catch them. Take cover on the safest spot possible, don't take risks.

The last part, at 31:12 is the worst part in this game. The first real chalange is the targets at the building, and they are always the same targets, so try to memorize them. The real chalange in this part, I think its the humvee right next to the chopper. The game is not very clear when you can just stop shooting the choper, even if Walker says "The humveen is mine", you could already be dead! The best way would be to take out the soldiers on the chopper, and as soon as they fall, focus on the humvee, because this one will be faster, and away more dangerous!
Defenitely one of the worst parts in this game. A checkpoint after the building would had been nice!
Chapter 11: Alone

Chapter 11: Alone

Chapter 11 will test your skills with the Scout Tactical Sniper, at least for the first areas. The first challenge is to rescue Lugo at 05:01. I like to take all of them with my Sniper, but the later enemies coming from the left can be an issue. Your teammates will take care of them by breaking the window.
09:33 - Before entering the dark room, make sure you take out the two enemies coming for you. After that you have 1 vs 1 against a heavy. Avoid throwing a grenade because as you can see in the video, you'll hit a moving statue! But also, don't waste many bullets, just wait the heavy to stop, and spam the shotgun all you want!
The third and last real challenge for this chapter starts at 13:15, the turret mission. The idea is to memorize where the enemies come from. They will usually search for your teammates, but some snipers will spawn on the roof and aim at you! Be careful with the heavies, they can easily kill both of your teammates. Use the explosives, if you're struggling. Sometimes duck and fire is a terrible option, don't use it much.
Chapter 12: The Rooftops

Chapter 12: The Rooftops

Welcome to The Rooftops, a very tricky level to get by. Firt, we have the option to go stealth or completely berserk. I tried to do Stealth for 5 times, but failed most of them, so I used what I think was the best footage for the area. One bullet isn't enough to kill them, so during the bullet-spray I alert them. But it's ok, there weren't that many reinforcements. I also tried this first part with both a heavy gun or a shotgun, and I end up using only my faithful M4A1.
When the first shootout ends, the sniper action at 05:55 asks for your teammates help. But since I never tried to kill them myself, I decided I would go for it in this playthrough. It's extremely doable!
For the second sniper scenario, at 08:15 I did the same thing, went for myself, but the idea is to use Lugo as he is an extremely good Sniper, and I'm the oposite, terrible! :D But doing a solo here is possible.

Going for the chopper at 15:00 puts you to the test, but not that much. The enemies you'll first encounter are not heavies, and therefore they die with headshots.
I tried to use a sticky grenade to trap anyone who step on it, but didn't work very well. Throwing grenades when the door is open, will result in soldiers coming in your direction, running from the explosives! I advise you to take out as many soldiers as you can from afar position, Adams's AI is not very smart, so he will end up dead a lot here. Just take your enemies from as far as you can.
Lugo is a sniper, and he's ready for the action, but be careful. Adams will also be responding to your commands, so he can also get in front of the enemy line of fire. Just keep behind, and choose your targets from afar. Lugo will take out as many as you select. Do no use Lugo if you're on the top floor/bridge, because Adams will get injured. Once on the top area, be careful with the Knife Enemy, and choose your path with calm!

19:40 - The first machine gun scene is easy, just check out for the shooters on the roof hiddin behind the stone walls, use the gas tanks but be careful with Lugo!
The second area is frustrating, firs you shoot the enemy on the stage by the pool. Later 2 in the turrets, but the one's on the building... They are tricky. Personally for me I had problems killing the vert last enemy that always hides in the third floor of the tower, and I usually miss him.
Chapter 13: Adams

Chapter 13: Adams

Welcome to the harder chapter in the game. It's all about survival and taking the least bullets possible.
Adams will be injured no matter what, and you have to kill the soldiers to heal him. There are only a few, and getting headshots is easy and effective to save bullets! Once you heal Adams, there's a checkpoint, and try to take the next challenge in different ways to find a suitable one. If not, do what I did, and target from the left to the right. Take out the special soldiers first, since they can shoot for longer periods of time. The regular soldiers have a very specific way of shooting, they do a spray of bullets and stop or reload. It's your opportunity. Be careful for the shotgun soldier, it's the only one that will try and run towards you.
If that's not enough, after all the waves are dead, you have a heavy, and its friends. Kill the other soldiers ASAP, and if you didn't spend the grenades, use them to distract the heavy soldier. The heavy will approach you, but will reload the gun eventually, use that opportunity to change places. There is a small protection, that protects you from the heavy and any last soldier. In the video, I almost got killed by him, I didn't kill him fast enough. Anyway, the heavy will focus on you, and Adams will kill the heavy! If he is close to you, just Vault and in and out of cover, and hit him only when he reloads.

The second action scene at 07:50 has a similar way as the previous one. Adams is not injured, but he might as well be! Run towards the middle cover, and start killing enemies from the right. Do not command Adams, he will just move in the middle of the field and die, you have to use him to stop the left soldiers from gaining terrain on you, while you take out the guys on the right, plus the sniper. Use a gun with the less recoil possible. I used the SCAR-H, but there are better, such as the M249 SAW.
Because I used the side cover, the enemies couldn't really hit very well, unless they were coming from the right side... But, because there is so much open space, it's easier to hit them! Adams will do a better job if stay put next to you. When you clear the area, be careful, there are more enemies in the boat, but you have a chance to quickly grab ammo and grenades. Go to the right side of the boat carefully, and you'll come across a soldier. Take the chance to throw a grenade to the second floor of the boat, and with luck you'll hit some soldiers! If not, they'll just start coming out, so watch out. Once you go inside the boat, be careful because one the top floor, right next to the stairs there are 2 soldiers waiting for you. If you know where they are, it's easy to take them out!

The next area at 12:22 its like the previous ones, but easier. First of all, throw a grenade to the boat with a big open area, hopefully you'll kill both soldiers there. Everything else is just like previous stuff, just shoot anyone out of the cover, going for headshots. Avoid commanding Adams and he'll be fine.
For the second part of the encounter after the sniper, just shoot from afar. Don't move too much in, or Adams will start thinking he is a tank or something!

19:39 - The final and most difficult area in the entire game (for me). But once I figured it out, I did it on my second try!
First of all, pick up the extra ammo and grenades from the boxes. Run towards the cover on the far left, and get ready. The first enemy to take out is the Knife Runner, kill him ASAP! Next, order Adams to focus on the heavy, and take out as much as soldiers as you can. You see, the game gives Adams an extra boost on his health, because he really is a tank in the area. He takes dozens of bullets and doesn't go down, at all. Just make sure to kill the other soldiers, or at least get their attention!
The soldiers on the top of the boat will throw grenades at you as well, but if you move to the far left side on the cover, they won't hit you, never! Once the heavy soldier is dead, take out the remaining from the cover and run, run to the top of the boat because there are enemies coming from the left side.
Once inside the boat, take over and keep aiming, if you see anyone shoot them to death!
Chapter 14: The Bridge

Chapter 14: The Bridge

For this chapter I don't think there are any guns that make your life easier. They give you a SCAR-H and that's awesome. Just make sure you have a secondary gun decent enough, like the traditional M4A1.
01:15 - The first real action starts with a really cool area, just keep being as long as you can, otherwise Adams will die. Going in the open area will trigger the turret, so just wait till you get them all one by one.
Move to the center of the area when you're sure to have taken out the most possible soldiers. Once you do it, it's safe to move in, and go to the right, avoiding the turret. Be careful for the soldier spawning at the top of the building floor. There is also supposed to be a Sniper there, but if you take them all with patience, the soldiers will come out of their safe zone.
Go to the right until you reach the safe zone from the turret at 06:33, try and throw grenades or if you trust your aim, try and take out the gunner. They can't really hit you in this position! After they are done, run for the Turret, and destroy your enemies. This is the first part, and can be a challenge, especially if you keep going to the center of the area. Keep your safe zone and you'll be ok!

The living hell starts at 10:24, and it's extremely tough because it depends on random luck.
First off, shoot at the marker, but use the next 2 rockets on the enemies on the left side, because with a single shot you can take three soldiers out. With the second rocket you kill the next wave of soldiers that climb down the wall. I missed them, and had to use the shotgun one a soldier. But you can easily aim at the wall and shoot, and they all die, it's a free pass to move on.
Move fast but make sure your status its fully healed. At 11:18 as you can see there are two soldiers up ahead, take them out before moving. When you move, take cover and wait for Adams, when he jumps, just explode the gas tank and take the opportunity to jump and run to the car. It's a good cover, but Adams will move forward, so be prepared. This is another situation where Adams is a super soldier, he doesn't die as fast, but try to help him though. You will be invited to use the next cover, but those concrete walls can easily break. Just throw a grenade to distract and move on!
At 12:28 I was in doubt... I could either stay and try to make my path clear, or just go for it, which I did because the enemies will keep spawning. Go for it, but throw another explosive and try to kill any soldier directly in front of your path! The checkpoint is right inside the bunker!

Now that the storm as moved to another location, use the turret and just aim and shoot, go for headshots as these Zulu soldiers can be somehow resist.
Don't forget to grab the M32 MGL, it's a kind of a grenade launcher, and you'll need it.

You can use it on some of the soldiers, but you'll need at least 5 rockets to kill the next heavy at 16:14. How hard can it be? Five shots and he's dead!
When the heavy gets down, you'll face a room full of Zulu special soldiers. Use the weapon dropped by the heavy, the AA12, and take them out preferably with headshots. Be careful because there isn't a checkpoint, so dying here puts you back with the Heavy. There are up to half a dozen of them in the room and upstairs, just keep an eye out for them and grab all the ammo and explosives as you can.

The final part of the game at 18:10 is easy, just bait them by going up the stairs, but get down immediately, and take cover. Do as I did and throw a couple of grenades, to give some room for Adams and to clear the area so you can both focus on the heavy!
The heavy can't move the weapon around, he can only shoot left or right. Right now I can shoot all I want to his head, and there's nothing he can do... So he dies!
To finish, I let Adams take out the remaining soldiers, and the game is complete. :)
Chapter 15: Welcome | Epilogue

Chapter 15: Welcome | Epilogue

This is the end of the game! Congratulations, you did it :)
36 条留言
birolay 2024 年 5 月 13 日 下午 12:32 
@Tiago Rocha nice! Thank you, man! :)
Tiago Rocha  [作者] 2024 年 5 月 13 日 上午 12:59 
@birolay It should unlock both achievements if you beat FUBAR :)
birolay 2024 年 5 月 12 日 下午 10:28 
Is it true that finishing the game on FUBAR also unlocks the Suicide Mission difficulty achievement? Or do I actually need to do 2 separate runs?
PatouD 2022 年 2 月 19 日 上午 2:20 
In Chapter 6 at the Heli chase DO NOT start running before the first cover (the one adams jumping over) and if you re stuck without a light weapon switch weapon as fast as possible while running.
I worked like this for me
Chuckolias Chucktholomue 2022 年 2 月 14 日 下午 5:36 
The grenade spam is real. I never utilized flashes to prevent that. Nice tutorial. Ill be a frequent visitor lol.
★nd★ 2021 年 8 月 27 日 下午 12:53 
What made the final chapters of the game easier for me was to save the M-99 you get in chapter 13 until the end. Helps with all enemies, extra useful in the section of chapter 14 with the 2 head-on turret nests.
Simpleton Sayed 2021 年 8 月 15 日 上午 3:15 
Rescuing Adam's mission is dogshit difficult. I'm still stuck and can't kill the heavy!
CJ 2021 年 7 月 5 日 下午 7:26 
Thank you a lot!!! <3
Tiago Rocha  [作者] 2021 年 7 月 4 日 下午 5:42 
Yes CJ, as long as the difficulty is on FUBAR, you're safe!
CJ 2021 年 7 月 4 日 下午 4:50 
When you arrive final, if you let yourself be killed by konrad, yoy still earn the achievement?