Double Action: Boogaloo

Double Action: Boogaloo

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凸(☢▂☢)*|ŦђΞ| 's Try-Hard Tips and Tricks for DA:B
由 凸(☢ ☢)* |ŦђΞ| 和其他 2 人合作完成
This guide will explain how to keep high combos, gaining health back, using skills, weapons and some info about them, how to stop auto aimers from killing your fun time, and of course 1 hit brawl.



*** Note This guide will not cover any basics on controls this is just for people who want to be as precise and efficient as possible with weapons and loadout combos. ***


2/12/21
I have not worked on this in a while so it's written out very poorly but it was mainly just to get my ideas out after the old events and then I never went and revised any of my rambling so if you managed to actually look through any of this just know that there's some good advice inside of and again a lot of rambling. Hopefully as things go by I'll be able to work on this more now that I'm back on my computer but honestly this is always just for fun...


   
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Weapons
(This section will discuss Boogaloos guns WITHOUT the manipulation of an skill and without the usage of bawling)


Pistols
Unless you have great confidence in your aiming, pistols are best used as a secondary to a faster ROF weapon. Do keep in mind that there are addtional factors in picking a pistol, such as melee speed, weight, and reliability.

Single Stallion: Balanced (Medium Accuracy, Good DMG, low ROF)
Mag: 7 rounds
Hits: 2 head, 4 body.

Single Sentinel: Fast, weak (High Accuracy, low DMG, high ROF)
Mag: 15 rounds
Hits: 4 head, 5 body

Stallion it is a more ballanced weapon strong moderatly fast but only 7 bullets and with it being a 2 shot headshot and 4 body shot you will be lucky if you kill 3 people with 1 clip the average person kills 1 person shooting 7 rounds and usually failing at the reload so what do most do the use akimbo thinking its going to be just as good but with more bullets, well with all akimbo thats wrong you have to anticipate the recoil pop for both guns on top of the reload being twice as slow and scince the average person kills only 1 person a clip with a single Stallion it doesnt change much with akimbo only because of how much slower it is rather than just having one and being focused on aiming you have to deal with more recoil and slower reload turning it to the most unecessary choice of all. On all this talk of akimbo we can look at Akimbo Setinels compared to single, yes yes its already fast as just single so we think all it needs is 2 guns and ill be just as fast and the reload isnt even that slow, you get more rounds and it still has low recoil thats all great but if your trying to use a setinel as a main weapon you made a mistake already only because its damage and shot per second also rate of swing and damage per second makes it the worse and against other competitive players it wont hold much weight for long, its only a back up gun its meant for quick swap outs for when you run out of ammo in your other gun yes it is fast but the strength of it makes it to unreliable as a main firearm if you are using it as such its probably to make bad players look worse not people who are trying hard.


Submachine Guns


One quick class that scores a lot of points per second and swing speed and damage is very optimal fo both subs. To start we have 2 guns in this class those are the Mac Daddy and the Undertaker, both of these weapons are fantastic they are literally opposites of eachother while the Mac daddy is strong and a bit less accurate the Undertaker is a little weaker but more on point with shots. Because these weapons are direct opposites of the other and though they are both fantastic fun weapons one makes the other pointless whether we look at abilities or not and that is the Mac Daddy. Now we look at why, well thats also simple because they are so similar rate of fire and reload so it makes the Mac Daddy the easy choice and again yes they are both good but the Mac Daddy is obviously stronger and with or without abilities the diffrence on accuracy is so minimal you would rather obviously choose the stronger gun.



Rifles

2 guns that are totally diffrent the Vindicator and the Black Magic. First the Black Magic scince its easier to explain. Its a single shot reliable gun that in a sence the most leggit thing to a sniper you can get, but this is boogaloo if you camping with the Black Magic you failing already its for really accurate long range but when you are far away and slide shoot you are harder to hit and you get more slowmo what more could you want your long range and laying down try to hit that world, also its bullets are above average compared to others and it has a nice clip and as long as your hands are ok you can click away as fast as you want. Vindicator every campers favorite and I dont know why because its not as accurate as the Black Magic and its at a set speed its a gun you really wanna use up close and personal or at mid range not camping and standing, its such a strong gun for how set the speed is at, the reload is a bit on the slower side but honestly not by much if you normally use the Rifles or Akimbo whitch both I think are at the bottom of the totem pole then honestly you shouldnt mind the slower reload then the average.



Shotgun aka Persuader

Not much to say on this but the Persuader is a great average weapon its kill range is a 2 shot or 1 solid up close hit obviously. Though this isnt meant to be on skills with the gun know that the shotgun can adjust to any wether it's marksman for more range, athlete for speed, reflex for timing, or even bouncer for brawl hits the shotgun can pair with each skill very welland can pair with most other weapons with ease.



Gernade

Gernades are filler they should be used to scare someone away as you back up and reload or into a room before ou enter. It's not very wise to throw gernades in the middle of a fight unless you find a little cover to throw it from, although if you do decide to throw a gernade in the middle of the fight know all your opponent has to do is use slowmo to make your throwing time longer or they can just run up on you with the usual persuader or smg.


Fists
Im going to say this because most playes actually try using this once they see others brawling a lot with something, if you are going to go "try-hard" this is not it and wont happen because someone else "trying hard" will pull out any gun and put you down. As of right now fists are one of the slowest on swing per second and are 2 hits to kill while sliding or diving and most heavy weapons are just 1 hit while doing the same, besides that if you wanna try it go ahead but know you can brawl much better if you just have any weapon and dont even shoot.
Brawling and the Infamous 1 Hit
*IMPORTANT: You do not need Bouncer to 1 hit brawl.

You have to consider a few things before you can start to 1 hit brawl. First you need to know that brawling with a weapon is only affected by 2 major components weapon weight and stunts.

I would like to start on weapon weights. all weapons when choosen for a loadout are done by slots every weapons have a certain ammount and it is what helps regulate what you can and can't use in a single loadout. Now as each weapon is diffrent when you use a heavy weapon such as the Vindicator or the Black Magic it isnt that the brawl swing is weaker but infact it is the rate of swing that slower, so we llok at a Vindicator and a stallion together both do the same brawl damage but because the Stallion is lighter and takes less slots means that it wiol swing much faster doing more damage per second.

Second I would like to cover the few things on movement and damage now it isnt overall movement speed that affects brawl but the act of stunts or moving such as a stale jump. So lets cover the levles of strength at certain types of movements, first we have stunts such as diving, sliding, wall runs, and flips all this can give you up to 60% damage boost crazy right as long as you are doing a stunt the rate of speed of that stunt does not determine the strength bonus. We also can't forget the stale jump or just a vertical hop off the ground if you hit someone doing this it will only give you a 20% damage boost but is still better than just the even more basic stand and swing or even run swing because those actions give you the minimal if damage on punches. So remember never stand and punch and of you cant make a move try just jumping give yourself the extra 20% besides that ALWAYS BE DOING STUNTS.

* When it comes to opponents and countering their brawl here's a fun tip try moving back a little and when you go to crouch slide cut in and go under them from the left or right side when you go to turn and hit them you move your hit box out of range from theirs and allows you to look up and 1 hit them, you can brawl peple like this without even looking like you have touched them then you can watch them call you a cheater or hacks as you run arround 1 hitting people every time they try to 1 hit you.
Using Skills
*Skills should mainly be used to help the weapons weakness not the players.


Before I start saying anything about skills and what they should be used for twards what gun in what way the one skill NITROPHILIAC is pointless as I stated before at the bottom of Weapons, gernades should not be equiped because focusing on using them is too long and it is much faster and easier to kill more people in the same amount of time unless you are dead alone you will probably die before you throw it.


(I was going to make this section about what weapons are good with what skill but I think it would be better if I explained the weaknesses themselves that the skills help and more on the 1 hit brawl.)



Bouncer

Its a great skill makes 1 hitting a little easier, lets imagine the invisible rectangle we discussed erlier lets say in a sence it makes it bigger so now you can really 1 hit people without even looking like you touched them and if you have a fast swinging weapon like the Stallion or the Setinel you swing really fast doing 1 hit every time, sound OP right? well its not one major thing in order to spam 1 hit brawl you need to properly use slowmo, I didnt mention this erlier cause I wanted to see if you really read through this so hahahahaha and also with bouncer you dont start off with 1 second you have to earn it with a stunt kill on your own.



Reflex

Im talking about this next not only because I believe its the true OP skill but because I believe its the one way to counter Bouncer without trying really hard because with this skill not only is your slowmo slower and you get it almost 4x more when you fill your metter but you get 1 second from the start and that is MASSIVE because if you also remember you can 1 hit with any skill bouncer just takes it so if your not moving as fast it will correct you and give you a kill but skills shouldnt fix your weaknesses only your guns. Reflex helps give you more time waaaaaaaaaaaaaay more time so with any weapon it gives you time to reload get rounds off swap weapons do anything you want you just need the time for it.


Marksman

Marksman is what makes guns go from basic to riot machines yes the Persuader can be good with it taking a shotgun and making it more accurate, but its not one of the best with marksman and would say it isnt being used to its full potential. Now if we took the Vindicator or the Mac Daddy oh yes now we have 2 of the strongest guns in the game now with better accuracy, reduced recoil, and faster reload on again 2 guns that are already strong but remember you dont get the OP style slowmo so up close you are more vulnerable so be weary, I recomend this for the ranged shooter style obviously but with as I stated before when you long range dive shoot you make yourself a much smaller target.



Athlete

This skill only helps the player if you are slow and you dont know how to crouch dive around corners then here you go like I said before skills shouldnt make you better they should help your gun, reflex slowmo to recover on reload bouncer to use your weapons fast speed or marksman to make your strong gun accurate, but everything this skill doesn for you is pointless you can do all of the avoiding on your own and most bullets arent avoided from fast movements its from cutting in and throwing players aim off anyone can sweep sideways and speed just means they have to sweep a little faster. Its not totally pointless like Nitrophiliac but its close only because on a priority list of skills this hits last on ones you would actually use.


Nitrophiliac

This skill is bad focuses on a time wasted aspect that in the end the skill needs to be revamped in order for it to hold weight competitively but what would make it useful is up for debate. (Ex: as skill makes gernade damage stronger overall then after bonus it gains radius).

The need for this skill to change would greatly help balance it with the other classes not only for offence but defence as well making it more of a trap class using gernades to lure players in and out of moments instead of having to rely on the mob or spam throws in moments of distress.
Health, Combos, and Just Straight Owning
I put this in the Basic info as 2 seperate things then added Just Straight Owning to talk about more skill tactics but health regen and combos tie hand in hand very well, only because cant get health back without kill combos. In a gist with more killstreak combos comes more health when you get kills over and over and the little yellow metter fills up and re sets it gives you health, so imagine using slowmo and knowing where to swing and 1 hit now you can fill the meeter and get more health you can in a sence if you dont get lit up all the time live forever and keep killing that why getting a 40 killstreak isnt impossible or even 80 or 100 my highest is over 300.

So to go more on combos themselves you can do such in many ways remember brawling all the time doesnt get you a lot of points you wanna use brawl in your combos to keep them going then get gun kills in the middle then you can get some real points. Try out the Mac Daddy with reflex and spray people then when they come up to you use reflex to slow things down and 1 hit them and recover and do it over and over. You can also go Vindicator and marksman still 1 hit to recover just slide under people and spray up with marksman you have little recoil do a lot of damage with the vindicator but also reload faster so just use corners or pillars to dodge fire and recover. Even throwing a SINGLE Stallion or Setinel in those loadouts would be awesome its faster to swap weapons than reload on many occasions and also swing faster so if you choose to swap to bouncer or athelete it will adjust to your loadout and mix your play style mostly on how you enter fights if you jump straight in and try to take people out one by one center or by sneaking on the outskirts and picking people off.

When dealing with 1v4 or other such matters you can find that reflex or bouncer can really change up the odds bouncer by how much bigger your 1 hit radius is while doing stunts and reflex by cutting seconds throwing other players in and out of your slowmo, it will rapidly change the pace back and forth causing players to adjust aim every second if they kill you during that its because you wernt doing anything.

Honestly with Athlete I have been talking of it very little because it does very little overly jumping and running on walls just makes you a bigger target if you are lower in corners then on maps like rooftops you are less likely to be shot by people camping on roof tops and other such situations.

Stairs and walls this tip is simple if you see someone whos a target and they are on the other side of the wall try to shoot it you will find that most times you get hits in or under steps or a floor above you go for it cause at the time they stare at you or dont see you at all you can light them up hard and get those through a wall points.


*Fun Fact: Dont play with a track ball thats garbage.

Ping Is Sometimes King
This is gonna be short but ping is sometimes king it does affect response timing so dont try to tough a game out with a high ping because when you shoot and swing for a punch your gonna feel all of it and your gonna complain oh its so laggy and no one will care so if you wanna play to your full potential try to stay as local as possible thats simple but just me being honest you never know someone could read this and it could blow their mind or something I dont know.


*** When Brawling with a bad connection aim ahead harder to get your hits in sometimes it will make the brawl sound when you hit someone but wont land the hit so be careful.***
How To Stop Auto Aiming With Ease
This section is supper easy as well just SLOMO all the way. When you slide and get close to someone trying to auto aim on you just use slowmo they cant 1.) aim at you fast enough unless you wait way too long and 2.) even if they saw you they still need a moment for the slowmo bullets to hit you then just 1 hit them, if you read this far you definitly read the 1 hit section and all that rambling so you know in a gist how to 1 punch the nookies out of someone so just brawl slowmo spam cheaters because they have a crazy snap aim and using slowmo literally slows them down so they dont have the time to kill you.
More
***This is old just update to put my ideas down at this point, also this guide isnt about what people are good with its about what is used to score the most points fastest. So I know people like gernades, akimbo, and the vindicator but its just not as good when it comes to gaining points per second compared to other weapons.***