Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом









Additional Huge Jet added to provide stability and increase speed slightly
Tweaked LUA:
Should disengage rather than spending time orbiting the target
Should have a slightly higher chance to dodge missiles
Should change over more smoothly from rolling into yawing. though this is still occuring and not having much luck fixing it
Modified flairs - now bigger, still dont seem to be detering those IR seekers too well though.
Added Smoke launchers to act as "Chaff" when laser targeted
Tweaked cockpit shap using new 3 length blocks
Rotated missile gantries to improve missile launch
Replaced guidance fin with additional Sabot body for GAU rounds - will have to see if this works out
Sidewinders now use an additional fin to improve agility and use ejectors to prevent missiles bouncing off the wings- Good results so far
Additional heavy armour plates on the tail section wher it almost always gets hit by missiles