Robocraft

Robocraft

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The RoboCraft Guide
由 76561198060997660 制作
Read this to Get to know about Some of the Weaponds and such to Use and evade them
   
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Intorduction
This is Robocraft, No story, no Real Experiance, just Ocasional Shoot to win only
I can help u if ur new to this sort of the way
Closer Ranged Shots
Smgs: they are a Rapid fireing Turrets that has 2 diffrent modes Top side and Front Side they can remove Power Slower than other Weaponds but they can be used in longer range if u made Controled Birsts to attack a longer ranged enemy to avoid it is simply avoid getting detection if theres only one side Try Flanking it to get it off or Fire a Plasma alncher at the group to damage some to destroy it
Tesla: The Only Weaponds that has a Mele Capability it's hard to Destroy a Enemy on Sight but it would be wise to Sneak up on them either their fast or Hidden or able to Fly/Climb also to Avoid getting hurt by this is Be aware of ur 6 or being together (Unless they don't look behind u at all)
Plasma Lanches: These Weapond's Projectile can Arch so u have to be aware of their Last Location to hit an enemy also these can Become more Bombing run items to Demolish a team if their Agile
Plasma Seakers: These Guns can Lock on to A enemy Vehicle and hurt them however their More naturaly 2nd Longest Shooters to be useable However Their Dmg Rises when Hitting a ElectroPlate than a Reguler Block so useful to Destroy a Electro Plate than a block and the Only way to Avoid this is Staying out of it's Homeing Range
Shotgunners: These Turrets Are Slightly More Troll than Tesla because they can make more Dmg at a Longer Range than Tesla and it can be used as a Hit and Run Tactic to Avoid this Repeat after the Tesla's Avoidence
Nano: These Turrets Now days can ONLY Heal, no more dmg so if u had these in ur hand only U better find a Rambo-like Bot ASAP on ur Team
Longer Ranged Projectiles
LOML: These Guns are Harder to Avoid Getting Shot but it is not Impossiple to Use them is Simple Find a Enemy In air or Land Hold down the Position and Fire it to Avoid is a New story Hide behind cover or Get out of Range to avoid Being Obliderated by the Lancher Usualy those that are smaller can be Gone within the 6 Rockets Larger Can survive over 6 Rockets
Rails (or Sniper Riffles): These Turrets Requires More skill than a LOML and Needs Pacience (like most Shooter Games) However these thing May have a Red Line if u find one Repeat to the LOML's Avoiding Instructions
Flak Cannions: These Guns are a Troll in the Air and No Possiple Avoidence Detected The Best way to Destroy one is if a Ground unit Destroys one... Useing it Is a Fun agenst the enemy if u find a enemy shoot them (Don't Worry the Dotted lines are where u must cover the Vehicle to countinue destroying it) and the dmg is Reduced over a Ground unit (those in robocraft Modderators must Debuff it to make it Useable in the middle of the air and nothing else) also Air units can't put on this Gun because it's So Heavy
Moduals
Ghost: this one Allows u To become Hidden, Thust allowing a Advanage of Surprised (Even more Advanatage if ur in the Air :). )
Sheild: This one Allows u To take cover beind a disk to hit a advanceing enemy and allows u to take a Shot off with ur allys
Power: Aperantly it allows u To Hold more Power and Regenerate more power Faster (if i'm right) so u can fire Guns Longer, or Use Power more
Blink: This one is handy to Avoid Heavy Dmg Items Such as LOML, Shotgun Turrets, and such and Also to use it u must move in a direction to "Blink" Accros The feild
Mobile Styles
Ground Units:
Wheels: Most Basic use of Transportation, can be Bosted for faster Speed
Tracks: Slowest Transportation, can not be Bosted for Faster Speed, also can Climb up Some Slopes
Hover: Allows u to get off the Ground Normaly (and not Fly into the Sky), Can be Bosted For Speed, and Can Climb up Some Slopes
Skis: Allows Much Faster Movement Than Wheels if Paired with Rockets, Can be Bosted (and Recomended to be Paired for Speed)
Rockets: Hardest way to move by itself, Can "Fly" under Ireguler Circumstances, Idea to Use with Skis
Legs(Human): Slightly more Advanced than Tracks, can jump, can not be Bosted, can Climb (Slightly) higher Slopes than Tracks, Already have Electroplates on it
Legs(Insect): Slightly More Advanced than tracks or Human legs, Can not be Bosted, Can Climb almost Any Slopes, Hard to control with One leg to move Forward, Can jump
Arieal Units:
Helies: can Fly (Same as a Plane), Can hover over an Area, Can be Bosted
Planes: Hard to take Down without Flak Cannons, Can be Bosted (Recomended to have Bosters)
Hybrid Selections
1st Mobility/2nd Mobility: 0-10 (Positive | [Negitive])
Legs(Insect)/Plane: 8.5 (Can Allow Climbing to Any Slopes and Fly around | [Can Lose flight When Spoted by LOML or Flak Cannon])
Heles/Skis: 9 (Can Still allow to Movement when ur Plumited to the Earth | [The Skis are Fragile to Destroy and Same if their Wings also can be hit by LOML or Flak cannon])
Legs(Human)/Heles: 4 (Can allow a Grace of "Glideing" | )
Plane/Hover: 10 (Flys Even Easier than just the Plane | [Can Still Be Spoted by Flak cannon or LOML])
Wheels/Hover: 6 (can Move when u lost Wheels or Hover | )
Legs(Human)/Plane: 0 (Nothing Positive there... | )
Logging off...
Thx for Reading this and don't make Lemonaid...