Kenshi
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More Plastic Surgeons
   
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2016 年 7 月 1 日 下午 6:23
2020 年 1 月 29 日 上午 9:55
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More Plastic Surgeons

描述
Just a simple mod that adds the Plastic Surgeons to all the other bars, instead of just the Holy Nation ones and a few others.

Should now guarantee a plastic surgeon in every town, and waystations. No more chance to not have one.

If you think I missed a bar, just say something. I'll be happy to take a look.

Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We're always welcome to new faces. :)
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2024 年 9 月 10 日 上午 6:08
Малый перевод удачи вам ;) :)
GRIZLIMEN ДОБРЫЙ
105 条留言
Shidan  [作者] 7 月 27 日 下午 9:00 
Like with most any mod, adding to an existing save without import prevents full functionality. Any town that has already generated its residents will not spawn one.
Guardian of Time 7 月 27 日 下午 7:32 
*I loaded this while using an existing save file.
Guardian of Time 7 月 27 日 下午 7:31 
Well so far I have not found surgeons at any of the towns I have checked. (Mourn, Flats lagoon, shark, squin) but I can't tell if those were just forgotten, or the mod did not install properly or if I have to do some extra step or what, I did place this in an existing save file.
wayne wang 7 月 12 日 上午 5:33 
No surgeon
Shidan  [作者] 3 月 29 日 上午 7:19 
Did you import when you added the mod? And what towns have you checked?
TooDumNoob 3 月 29 日 上午 7:17 
I've been to every bar in a 10 mile radius of my base and haven't found a single surgeon
2much 3 月 18 日 上午 3:46 
OK, I did an import and your mod is working as intended. Re-added the 2 naming mods and your mod still works. So I guess anyone having a problem should do an import.
2much 3 月 17 日 下午 5:21 
Removed my 2 naming mods, but the problem persists. Also looked at your mod in the FCS and everything is blue and one green. So I dunno. Oh, in the character file "named=false", but its probably always been like that.
Shidan  [作者] 3 月 17 日 下午 4:36 
My mod would not be overriding them, as I don't change the name. The game only overrides on a per value basis, for maximum compatibility. So it would just use whatever any other active mod did to the names.
2much 3 月 17 日 下午 4:33 
I do have renaming mods, but yours is below them in the load order and your mod worked great last year. Some kind of update somewhere I guess.