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Also, think of an escape hatch for when you get stuck out there.
The frustration factor really killed the fun of solving an otherwise decent puzzle.
Lighting and visuals are fine. Indicator lights are a bit messy, especially near the button which turns off the fizzler between the main chamber and the entrance/exit - these are actually hard to read. Consider using lights to force the indicator lights to go in a different direction. The indicator lights for fizzlers (and laserfields) go to where the actual fizzler object is placed (the one-tile segment where you originally placed the fizzler); by moving this around you can make the lights neater.
Try to reduce situations where the player gets stuck and has to kill himself or reload a save.
Move the portal at the light bridge side off to the left a bit (but not so much that the bridge doesn't extend through). Put the other end near the elevator. This puts the light bridge close enough to the elevator that you can just jump across.
The rest is probably as you intended.
(this limit is so annoying)
It's possible to snipe a portal behind the fizzler at the end of the light bridge which shows up when the funnel button is pressed. Is this intentional?
I'm think my solution might be unintended. Here's how I did it:
Use the funnel to get the cube in the way which is probably intended. (I never use the funnel again.)
Portal-snipe the end of the light bridge, then shoot the other portal at the ground level surface. Walk across the bridge through the portal, then move the bridge near to the elevator button.
(continued in next post due to 1k char limit)