安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Once I know that, I'll advise you on streamlining your deck to that end, until then, farewell. ^^
The other redeeming factor lies in card draw capability...except you have none, which means if even after mulligans you still end up with a bricky hand, you'll be in bad shape since you're entirely at the RNGs mercy when it comes to freeing up your plays; we don't want that either!
Ok, top to bottom analysis:
Your deck consists of 35 cards (5 cards over 'normal' deck size). Running more than the standard 30 cards in a deck is usually not the best of ideas, seeing as in most cases you'll dilute your deck, making it harder to draw what you need, when you need it. Now if you do the math you'll only notice a 2% change in likelihood to draw a specific card when you're running 35 cards as opposed to 30, but that's a statistical value, meaning your chances might be better, or they might be much much worse and in the latter case that will lose you matches; we don't want that!
But let's not condemn that choice right away, how about looking for redeeming factors first? The first being your road to victory; how are you going to win your games?