Europa Universalis IV

Europa Universalis IV

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Voltaire's Nightmare
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284.612 MB
14. kvě. 2016 v 13.25
27. zář. v 0.36
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Voltaire's Nightmare

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Populární diskuze Zobrazit vše (4)
229
29. zář. v 13.52
PŘILEPENO: Bug Reports and Common Issues
Isildur
4
22. zář. v 13.25
PŘILEPENO: List of Countries with Unique Mission Trees
ShyGuy13
31
3. čvc. v 0.48
PŘILEPENO: Manual Download Installation Guide
Isildur
Počet komentářů: 4 227
ShyGuy13  [autor] před 18 hodinami 
@Goran There is no event for Brandenburg to get the Hohenzoller dynasty but forming Prussia doesn't require the Hohenzollers.
Goran 9. říj. v 12.50 
Can anyone tell me if it is possible to start in 1057 and still form Prussia as Hohenzollern Brandenburg? In 1057 the Hohenzollern dynasty exists in southern Germany and the lands of Brandenburg are still in slavic hands. What would I need to do to form Brandenburg first and later to get the Hohenzollerns upo to the north. Is there any event that lets me get Brandenburg while starting as Hohenzollerns in 1057?
ShyGuy13  [autor] 3. říj. v 5.49 
@Swaglordkiki No, missions can be included in the main mod if someone makes one.
Swaglordkiki 2. říj. v 17.41 
given the removal of mission trees, are there any compatible mission tree mods that one can use with this?
Cookie95 27. zář. v 14.11 
Ok, thanks for replying.

Just fyi, the new plague event ["vn_plagues.3"] (-35% dev on one province, -15% dev on every other province within the area) keeps happening VERY frequently, even after the black death is over. I assume that's intentional.

If you like it, I respect that, but I've had to nerf it within the game files. Losing ~25 dev from a random event when each dev costs on average 100+ points is easily a total loss of 2500 to 3000 adm/dip/mil points, and it happens once every few decades. I'd suggest it's a bad idea.

But overall, I'm not knocking the mod. It's still great.
ShyGuy13  [autor] 27. zář. v 6.38 
@Cookie95 The now high value is intentional as it reduces power creep from highly developed provinces.
Cookie95 27. zář. v 6.31 
Hi ShyGuy, was the bug fix the thing that made developing provinces vastly more expensive? If so, it's gone from extremely low (before the fix) to extremely high (now). Was that deliberate? Perhaps something in the middle?

Thanks for all the work on this great mod!
ShyGuy13  [autor] 27. zář. v 2.01 
@Druznia Just a bug fixed in today's patch
Nexaway 26. zář. v 8.30 
12th gen i7 2.3 GHz, 3050 (4 Gb VRAM), 16 Gb RAM, would this run or is there too many provinces?
Druznia 26. zář. v 2.47 
Did u decrease the cost of development? Like I can easily dev my mountain terrain with 20 mana point cost.
[Btw the best EU4 mod ever. I didn't play once vanilla since ever played this one]