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Without a dependency the load order for mods is "undefined behavior". I believe it is determined by the internal cache order of the id numbers of the mods. Regardless, I would recommend using the modinfo file. It will be more consistent and work for everyone.
A critical first step to mitigating conflicts is to make sure that Echoes of Earth loads before other mods. This can be guaranteed by editing the .modinfo file of the other mod and making it dependent on EoE.
Heuristically, map scripts are probably ok. UI mods are closer to 50/50. EoE makes some changes to UI which can cause conflicts but if there is no overlap the UI mods may be ok. (Previous commenter Satsuki's issue was caused by a conflicting UI mod, so be warned). Sponsor mods may work depending on how they are structured, so long as they load after EoE.
Does that match what you've seen?