安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I think that "out" was meant to be "our".
"This gives us a value equal to some freaction of the damage we can use to fluctuate the value a bit."
I think that "freaction" was meant to be "fraction".
The function Math.random() generates a value between 0 and (very, very close to) 1. The value you get from this will be a decimal so Math.floor() is used to round down. The +1 is added as the random value will never be exactly 1. And when you multiple just your max value by 0.9999... and round down it will always end up 1 below that value. The minimum value is subtracted from the multiplication as it will later be added back to the final value.
For our example:
(0.9999 * 46) + 5
45.9954 + 5
50.9954 which is then rounded down to 50.
(0 * 46) + 5
0 + 5