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Nevertheless, glad I could be of help.
Looks like it's the same case for the Remastered release too, as I did a new extraction to double-check (Which was far more error-prone for both versions than I remember it being, and this is with the 11th November 2020 version of UE Viewer whereas I last extracted the audio back in July 2016) and the 'BTLD_Bandit_Psycho_01_WAV' folder still contains 68 blank audio files while the 'BTLD_Bandit_Captain_WAV' folder contains the same 102 "Psycho_Bandit_##.ogg" files.
But it certainly works identically for Borderlands 2 & Borderlands: The Pre-Sequel! , which is how I figured to do this for Battleborn in the first place. But that also means only VO will be extracted with names, leaving SFX & Music to be identified manually.
I do have a personal collection of all three games available here where I've sorted VO files & provided additional music data, but I'm severely behind on updating Borderlands 2 with the Commander Lilith and the Fight for Sanctuary Expansion (I think I fully sorted the VO, but music just needs some final identification).