XCOM 2
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High Quality Rounds [WotC + Vanilla]
   
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Tags:  item, Ammo
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26 apr 2016 om 16:29
3 jun 2016 om 21:12
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High Quality Rounds [WotC + Vanilla]

In 3 verzamelingen van Mythrell
Mythrell's Season 4 LP installed mods.
47 items
Season 5 LP mod list
47 items
Mythrell's Let's Play Game Balance Mods
34 items
Omschrijving
High Quality Rounds XCOM 2 Mod, this mod adds new ammo item into the game. Works both in WOTC and vanilla XCOM 2.

Originally intended to be a part of the Ammo and Vest Slots mod but works also just fine as independent mod.

Features Added:
- New High Quality Round you can build from Engineering. Costs 25 supplies and one is required to build experimental ammo.

By default High Quality Rounds add +5 to accuracy (half the amount of tracer rounds) .

Configurable via XComHighQualityRounds.ini:
- Aim and Damage mod of new ammo
- Critical Chance and Critical Damage bonus
- Armor Penetration
- Supply cost
- Enable or disable experimental ammo build requirement.

Recommended mod:
-Ammo and Vest Slots Mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=674420475

Thanks for everyone who is sharing information and script examples in forums and reddits, I have been through most of it and I would never been able to do any of this without those examples.

Also available on Nexus: http://www.nexusmods.com/xcom2/mods/555/?
74 opmerkingen
Vullcan 27 jul om 10:55 
Dont use Official Launcher, download XCOM Alternative MOD Launcher and use it. This mod works properly.
BlueFénix 1 jun om 12:40 
The mod loader says this doesn't work for war of the chosen and now it does not launch at all
Marcus 6 apr om 8:09 
RequiresXPACK=true - copy this into the XCOMMOD.file and save. It will be there when you restart the game. I had the same trouble as you, with it not showing up in the game, this fixed it for me.
J. FAITH 21 nov 2024 om 12:20 
stopped working with the new launcher
Mythrell  [auteur] 25 jul 2024 om 12:44 
I don't see how it would, but you can always try setting your load order so that the HQ Rounds is loaded first and then the other mod.
Daddy Takeda 16 jul 2024 om 8:26 
Your mod and this one (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1533457608) are conflicting and it makes little sense. One is for armor, yours if for an item in the shop. The conflict appears to prevent an ability to phase through walls. The mod I've shared above makes the wraith suit ability passive, but your mod appears to prevent that and make it cost a use. Anyway to make them compatible? Maybe removing lines your mods doesn't need that interact with the other mod? Thanks.
zin 5 apr 2023 om 14:28 
@MightNight Late, but you could perhaps change the cost to 0 supplies.
zin 20 mrt 2023 om 12:53 
Sweet!
Mythrell  [auteur] 20 mrt 2023 om 12:47 
yes
zin 20 mrt 2023 om 12:15 
Is it safe, and does it work, if you add this mod mid-campaign? :)