XCOM 2
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Skulljack Mind-Controlled Enemies
   
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5 apr 2016 om 21:57
22 apr 2016 om 21:22
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Skulljack Mind-Controlled Enemies

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I thought it made sense to have the option. Works on tactical saves and safe to disable at any time.

UPDATE:
Added configurable bonus chance to hit on mind controlled targets. By default this bonus is zero but it can be configured in SteamApps/workshop/content/268500/660186285/Config/XComSkulljackMC.ini

Overrides:
X2Condition_StasisLanceTarget
X2AbilityToHitCalc_StasisLance (optionally)
19 opmerkingen
Hotl3looded 16 sep 2020 om 19:04 
Hey guys I have uploaded a WOTC version with the same name that works! Enjoy!
Shavy 11 nov 2019 om 14:29 
I got clickbaited.
Paroni 10 dec 2018 om 10:03 
Yup. Crashes mine too.
Stormchaser 3 dec 2017 om 5:37 
It does not. For me it causes crashes when you select the skulljack.
Very_Truck_Man 21 sep 2017 om 0:25 
Does this work for WotC?
thegrimsqueaker72  [auteur] 6 apr 2016 om 11:27 
@Katoffel: Yes but I would have to edit the template by replacing X2Condition_StasisLanceTarget anyway (it's one line in the middle of CallMeetsConditionWithSource) so semantically it would be the same.
-bg- 6 apr 2016 om 11:26 
the overwrite is ok, because such condition is not used by anything else and is fairly simple.
Katoffel 6 apr 2016 om 9:04 
and btw : you dont need the override to make this work... you just can edit the template (via UIListener btw; I wrote this as a part of a not yet realised Psi overhaul im currently working on^^)
Katoffel 6 apr 2016 om 9:01 
you can evac your psiop and then the MC gets removed. i used to kill all alies but one mced codex to only fight the avatar and not worry about other aliens
OsoMoore 6 apr 2016 om 8:16 
Is it possible to make the hit chance 100%, seeing as you have full domination of their mind?