XCOM 2
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SWR Full Crew Avenger
   
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28. mar. 2016 kl. 3:59
30. jan. 2017 kl. 19:57
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Abonner for at downloade
SWR Full Crew Avenger

I 1 samling af Mertius
Second Wave Remastered
12 genstande
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Second Wave Remastered: Full Crew Avenger (Updated V.2.1)

Ever notice that the Avenger doesn't seem to have as much crew walking the halls as before?
Well, now you can have back your Avenger teeming with Activity!

***Notes***While this works with WotC, a WotC specific version has been added for user convenience.
It is located here: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1123939602

What this mod does is boost the MaxVisableCrewConfig for each graphics quality level to 60. This way, no matter your settings, it should return the crew size to normal.
It's a quick edit of the XComUI.ini for those who don't want to modify the .ini themselves.

This is literally a lightning fast "Bug Fix," something that the Dev's will probably remove the need for in only a few patches time.
Still, it is nice to have, and it was a real quick fix.

If you'd rather do it yourself, simply go to XComUI.ini in your Config folder, look for [XComGame.UIOptionsPCScreen], and change the MaxVisibleCrewConfig at each level to your desired crew size.

V.2.0 Update Notes: A new tweak has been added! There is now a slight addition to the XComGameData.ini, under the [XComGame.XComGameState_HeadquartersXCom] section.
It boosts the NumClerks value for each act, increasing the number of Non-Soldier Characters able to wander the halls alongside your soldiers in each act of the game.
Maximum crew has been boosted from the mod's original 30 members to 60 to accommodate the larger number of NSCs, making the Avenger overall feel much "fuller."

V.2.1 Update Notes: Updated through the WotC SDK so it realizes it works with both. Also bumped the character limit up to 90, since the avenger has more rooms.

Installation Note:
Make sure you go into your game options from the main menu, and have it check your graphics settings for a default. Then save and Exit.
Exit the Game and Restart it. Load up your current save and make sure the mod is in correctly and everyone is walking around.
Change your settings to whatever quality you prefer, and have fun!
138 kommentarer
weegeebad 3. juni 2023 kl. 17:41 
this mod is amazing i know it doesnt change the gameplay but it really gives that feeling of staffed base
Mertius  [ophavsmand] 24. apr. 2023 kl. 16:15 
@wwmiller12 This one is for base XCom, but the one linked in the description is WotC.
wwmiller12 15. apr. 2023 kl. 18:11 
Does this work for XCOM 2 or just for WoTC?
Mertius  [ophavsmand] 2. feb. 2021 kl. 22:32 
@MrCloista Oh, wow, that looks great! Great job! :)
MrCloista 1. feb. 2021 kl. 11:18 
Mertius  [ophavsmand] 31. jan. 2021 kl. 12:14 
@Determined Man Sorry it took so long to get back to you, but Shoutmon-Grei summed it up. This bumps up both.

Standard crewmen (clerks) are bumped up to fill the Avenger, and as more of your characters come into the picture, they'll start taking the clerk's place. Or phrased better, the game will fill a slot with your characters first, and if it can't, a clerk will pop in!
Mertius  [ophavsmand] 31. jan. 2021 kl. 12:08 
@MrCloista I mean, sure! It was just a quick config tweak I thought would help out. Seems like you using it to make something better would also help out, so have fun! ;)
MrCloista 30. jan. 2021 kl. 5:27 
Hey @Mertius, I'm building a mod currently that uses the code from this (with different values) as part of a crew update/replacer, was originally going to be just for personal/friend use, but wondered if you'd mind me releasing it publicly, with appropriate credit ofcourse
T'erissk 27. jan. 2020 kl. 23:44 
@Determined Man, You will see random crewmen walk about doing random stuff, as well as your own soldiers too.
Determined Man 27. jan. 2020 kl. 23:24 
So does this make more of my soldiers walk around the Avenger, or just make some randos walk around?