安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I wanted to see a starting build for this section of the game, not just "ok max this and this and this". I mean, OK, I will, but in what order? What should I prioritize? Should I sell all my 10k upgrades and just get whatever is cheapest but listed in this build?
I understood that for weapon cubes it makes sense to max out the fourth category first, on top of everything else, but what about time cubes? What is the best progression to get to all of these top levels?
It's better to keep the Rocket Launcher and Particle Ball's fire-rate higher so that the weapons will be able to target and navigate enemies quicker. And even still, it's better to leave Particle Ball at an x.4 until you can power through the training levels to Training x.4
One of the benefits of playing past maximum damage is the exponential weapon cube increase for higher levels. If your abilities only take you to wave 1680, it's better to keep on that timeline until, say, 1880 because of how many more weapon cubes you get in those 200 stages, which may be more than the 1080 stages beforehand