Sid Meier's Civilization V

Sid Meier's Civilization V

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Enhanced Eras
   
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9.559 MB
2016 年 3 月 18 日 下午 6:28
2016 年 7 月 3 日 下午 7:46
2 项改动说明 ( 查看 )

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Enhanced Eras

描述
Enhanced Ancient Era
Buildings (12 Total)
  • Asherah Pole: Improves Faith from sea resources
  • Sacrificial Alter: Improves Faith from wheat and sheep
  • Totem Pole: Promotion for ranged units
  • Camp Fire: Forest tiles produce 1 Science and Faith
  • Elder's Tent:1 Culture, Faith and Science
  • Hieroglyphic Wall: 1 Culture
  • Nautical Chart Office: 1 Science, +15% Production when building ships
  • Scribe's Office: 3 Science, 1 Scientist Specialist
  • City Gates: Increases gold from trade routes, +1 Defense
  • Courthouse (orginal Building replaced by Local Office): 2 Happines, 1 Production
  • Slave Market: 2 maintenance, +5% Gold, 10% Production when constructing Buildings and Wonders, 15% Unhappiness from Citizens in non-occupied Cities, 3 Slave Specialists (2 Gold and Production, no GPP)
  • Tax Office: 5 maintenance, 3 Tax Collector Specialists (3 Gold, no GPP)

Wonders (1 Total)
  • Solomon's Court: 5 Happiness, 2 Culture, 2 Production, 1 Happiness per City


Enhanced Information Era
Units (7 Total)
--Geoengineer - Cost: 500 - Moves: 2 - Combat: n/a - Desc: Can build Synthetic Farms which improve Tundra and Snow Tiles' Food and Science
--Automaton - Cost: 500 - Moves: 3 - Combat: 110 - Desc: A mainline Infantry unit that replaces Mechanized Infantries
--Gravebringer - Cost: 700 - Moves: 3 - Combat: 105 - Desc: A unit that can attack multiple times per turn but is slightly weaker than Automatons
--Bleeder - Cost: 300 - Moves: 5 - Combat: 45 - Desc: A cheap weak and fast unit that can attack multiple times per turn and costs no maintenance per turn
--Attack Swarm - Cost: 525 - Moves: 8 - Combat: 115 - Desc: An extremely fast unit that replaces the Helicopter Gunship
--Cyborg Warrior - Cost: 500 - Moves: 2 - Combat: 70 - Desc: A somewhat weak unit that gains double XP, ignores terrain cost and fully heals every turn
--Android Infantry - Cost: 700 - Moves: 3 - Combat: 125 - Desc: A mainline infantry unit that replaces Automatons and doubles as a marine unit

Buildings (21 Total)
  • Satellite Defense Array (Unlocked by Satellites): 2 Maintenance, +50 city HP, immune to nuclear attacks
  • Internet Tower (Unlocked by The Internet): 2 Maintenance, +5% Gold, +15% Culture and 20% Tourism from Great Works
  • GM Seed Company: 5 Maintenance, +5 Food, +5% Science and Production and 2 Food and 1 Gold from Wheat
  • Organ Farm: 5 Maintenance, +10 Food and +5% Science
  • City Infrastructure Dumb AI: 10 Maintenance, +3% Gold and Science and +6% Production
  • Specialized Treatment Center: 5 Maintenance, +5 Food, +5% Science and 15% of Food is carried over after a new Citizen is born
  • Commercial Shuttle: 5 Maintenance and +15% Gold
  • Shield Generator: 2 Maintenance, requires a Military Base, +15 Defense and reduces civilian loss from nuclear attacks by 25%
  • Cloning Lab: 10 Maintenance, requires a Research Lab and +15 Food
  • Gene Therapy Center: 2 Maintenance, 4 Happiness and +7 Production
  • Thought Programing Center: 2 Maintenance, 2 Happiness and 5 Culture
  • Mind Control Center: 5 Maintenance, 25 Happiness and -30% Gold and Production
  • Space Casino: 3 Maintenance, requires a Commerical Shuttle, 2 Happiness, +5% Gold, immune to nuclear attacks
  • Space Dock: 3 Maintenance, requires a Commerical Shuttle, +50% Production when building Spaceship parts, immune to nuclear attacks
  • Space Market: 3 Maintenance, requires a Commerical Shuttle, +15 Gold, immune to nuclear attacks
  • Space Resort: 3 Maintenance, requires a Commerical Shuttle, 5 Happiness, immune to nuclear attacks
  • Experimental Mutation Lab: 4 Maintenance, requires a Cloning Lab and +5 Food and Science
  • Android Police Station: 2 Maintenance, requires a Police Station and reduces enemy spy stealing rate by 25%
  • Android Servant Manufacturer: 2 Maintenance, 3 Happiness and +5 Production
  • Holotraining Facility: 2 Maintenance, requires a Military Academy and all units trained in this city receive 20 XP and the "Holoveteran" Promotion (+10% Combat Strength)
  • Public Holoroom: 2 Maintenance, 6 Culture and +5 Science

National Wonders (5 Total)
  • Defense Network: Cannot be built in a city with another network in it, +12% Production and -12% spy stealing rate
  • Financial Network: Cannot be built in a city with another network in it and +20% Gold
  • Science Network: Cannot be built in a city with another network in it and +20% Science
  • The Reserve: Requires a Stock Exchange in every city, cost increases per city, +20% Gold, -15% Production, 1 Gold and -1 Production from every 5 Citizens and 5 Gold and 1 Production from Stock Exchanges
  • Cancer Treatment Center: Requires a Specialized Treatment Center in every city, cost increases per city, +7 Food and Science and +2 Citizens in all cities

Wonders (5 Total)
  • The True God: +2 Faith, +10 Science, 3 Great Scientist Points, 5 Science from Temples and +5% Science in all cities
  • Third Temple: +5 Culture, +2 Faith, +5% Culture in all cities, 2 Culture from Engineer Specialists, Empire enters a Golden Age, provides a free Temple and if its city is captured, enemies will plunder 200% more Gold.
  • The Mayor: +10% Gold and Science, +20% Production and a Free City Infrastructure Dumb A.I. in the city this is built in
  • Space Elevator: +25% Great People rate in the city this is built in, +50% when building Space parts, 1 free Technology and 1 free Great Scientist
  • International Geoengineering Office: +10 Science, tile improvement construction speed increased by 25% and 1 extra World Congress vote

Resolution: Save the Earth Initiative: Lowest Reward: One time research bonus, Middle Reward: Free Geoengineer, Highest Reward: International Geoengineering Office apears in the Capital city


First Contact Era
Technologies (9 Total)
  • Futurology: Unlocks the Research and Development Facility
  • Alien Weapon Systems: Unlocks the Alien Weapons Research Center and grants all units the Alien Weapons promotion (+15% Attack and Defense)
  • Xenolinguistics: Unlocks the Alien Vendor the Alien Language Database
  • Alien Systems Interface: Unlocks the Alien-Human Power Plant
  • Alien Studies: Unlocks the Alien University
  • Xenopsychology: Unlocks the Alien Therapy Office
  • Xenophysiology: Unlocks the Alien Treatment Center
  • Interplanetary Communications: Unlocks the Alien TV Provider and the Interplanetary Com Station
  • Xenoanthropology: Unlocks the Alien Musuem and the Alien Culture Center

Buildings (11 Total)
  • Research and Development Facility: 5 Maintenance, requires a Research Lab, +5 Food and Production and +20% Science
  • Alien Weapons Research Center: 5 Maintenance, requires a Military Base, +5 Science and 15XP for all units
  • Alien Vendor: 2 Maintenance, 3 Culture and +33% Gold
  • Alien-Human Power Plant: 2 Maintenance, requires a Factory, cannot be built in a city with another power plant in it, +5% Science, +20% Production
  • Alien University: 2 Maintenance, requires an University, 2 Culture, +20% Science
  • Alien Therapy Office: 2 Maintenance, 3 Happiness, +2 Production
  • Alien Treatment Center: 5 Maintenance, requires a Medical Lab, +5 Food, +10% Science
  • Alien TV Provider: 2 Maintenance, requires a Broadcast Tower, 3 Culture, +3 Science
  • Interplanetary Com Station: 5 Maintenance, requires Broadcast Tower, 5 Happiness
  • Alien Culture Center: 2 Maintenance, 3 Happiness and 7 Culture
  • Alien Musuem: 2 Maintenance, requires a Museum, 2 Culture and +6 Science

National Wonders: Alien Language Database: 2 Maintenance, 1 Happiness, 4 Culture, +2 Science

Compatibility
Probably will not work with any other mod that significantly atlers the tech tree.
热门讨论 查看全部(1)
8
2019 年 12 月 31 日 下午 9:16
Suggestions
HL+UT=Awesome, Change My Mind
47 条留言
Emperor of Awesomeness  [作者] 6 月 26 日 下午 4:22 
also the instructions for applying the update:
Within the update there will be a folder with the same name as the mod (in this case Enhanced Eras(v 2)). Locate that folder and copy it into the Civilization 5 MOD file located here:

[WhereverYourDocumentsFolderIs]\Documents\My Games\Sid Meier's Civilization 5\MODS

Let it overwrite any files it needs to. Once it finishes doing so the update will be applied.
Emperor of Awesomeness  [作者] 6 月 26 日 下午 4:18 
PART 2
that said, i did make at some point a re-balancing update for one of the buildings which i never updated to this workshop item but just uploaded to my google drive for people to download and apply themselves (not sure why i did it that way but it is what it is). i was going to at least update this workshop item with that update (so i could remove it from my google drive) but i couldn't get the mod tools to work and i think i'd have to reinstall civ 5 to get the tools up and running which i'm not going to do so i moved the update over from my google drive to civfanatics.

it can now be found here https://forums.civfanatics.com/threads/enhanced-eras-mod.698812/ (assuming valve doesn't remove the link but if they do on civfanatics find the "Enhanced Eras mod" forum post is the Civ5 - Modpacks forum by EOAMods)
Emperor of Awesomeness  [作者] 6 月 26 日 下午 4:18 
PART 1
just a quick update the the assorted civ5 mods i have on steam can pretty much be considered abandoned at this point. i was hoping to come back to them and was getting close to being able to get into a situation where i'd actually have time to do so (close meaning a year or two). however, with the recent 2k situation i don't think i'm going to ever update any of these again, sadly,
Emperor of Awesomeness  [作者] 2023 年 10 月 20 日 上午 9:26 
sadly there's a low chance of that
Your Doctor 2023 年 10 月 1 日 上午 4:37 
any chance for a patch to get this working with Enlightenment Era and Future Era Mods?
Emperor of Awesomeness  [作者] 2023 年 1 月 24 日 上午 8:23 
sadly no, i planned to add stuff for those eras but this is one of those mods that idk if i'll have time to come back to and work on anymore
i hope to add more at some point but there's just enough other stuff i gotta get done first
Akinaba 2023 年 1 月 24 日 上午 8:08 
No renaissance or/and enlightment era compatibility?
crpssforetahbnugbugbugu 2022 年 11 月 12 日 下午 12:35 
Can you please make compatibility with future worlds? I would love it
Emperor of Awesomeness  [作者] 2019 年 12 月 31 日 下午 9:16 
Xyllisa Meem Paradox Station
I doubt it, prehistoric era would be more likely but trying jerry-rig this mod with either of those would be pretty complex.
Xyllisa Meem Paradox Station 2019 年 12 月 21 日 下午 3:04 
will there ever be compatibility with prehistoric era or future worlds? would atleast like to use the ancient and first contact era